Galt and Alceus are dumb fucks
-5With 5 votes
As seen by Tynanor. Posted under Imperian as a Roleplay log.Tallasar > Tynanor has been uncitizened and enemied for willingly aiding Dras, a demoner in learning the new Bard skills. This is based on two witnesses, Galt and Alceus. The charge is open to appeal, as we have yet to hear his testimony but until then, it will stand. --- The end part from Nerroku is now at least a little amusing.
Submitted 30 Dec 2011. 2292 views in total, 0.43 per day.Connecting to imperian.com:23... Done.
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Rapture Runtime Environment v2.1.9 -- (c) 2011 -- Iron Realms Entertainment
Multi-User License: 100-0002-000
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If you poison us do we not die? And if you wrong us, shall we not
revenge? "
************************************** w w w . i m p e r i a n . c o m ***
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Enter an option or enter your character's name. tynanor
What is your password? alceus&galtlovedick
Password correct. Welcome to Imperian. [touch cloak]
Your last login was from domain: ip70-177-170-221.dc.dc.cox.net.
Your moon tattoo tingles slightly.
Your boar tattoo tingles slightly.
An ascending rise on the Parade of Rathad.
Filling the firmament is a lattice of heavy grey clouds. A sigil in the shape
of a small, rectangular monolith is on the ground. Heated breath flaring his
nostrils, a massive warhorse stands here imperially. A great horned owl is
perched here, gazing coldly at his surroundings. An elite Lorekeeper Knight is
manning a bolt thrower here. He has forty-five bolts. A frisky little squirrel
monkey scampers nearby, playing with anything it can pick up. A round little
puffin is here, wobbling about on webbed orange feet. An adorable calico kitten
wanders here, chasing about imaginary bits of fluff.
You see exits leading north and south.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You have no cloak.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
A steep rise on the Parade of Rathad. [City of Kinsarmar.][128]
Filling the firmament is a lattice of heavy grey clouds. There are 2 monolith
sigils here. An obsidian eye sigil is here. Prowling about on all fours, this
grotesque creation seems a bit unruly for any normal beast. An elite Lorekeeper
Knight is manning a netthrower here. He has forty-two nets.
You see exits leading north, northeast (closed door), and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
Kinsarmar Crossroads. [City of Kinsarmar.][103]
Filling the firmament is a lattice of heavy grey clouds. A sewer grate looms
darkly beneath your feet. An unadorned bench of green marble sits here. Violet
fire ripples over a tall obelisk of solid crystal, set into the very center of
the crossroad. No bigger than a dwarf, a tiny marble fountain of a cherubim has
been placed here. A slender depiction in silver has been placed here, a
resplendent sculpture of the Lady of the Arcane. An obsidian eye sigil is here.
A tiny, sprouting sapling lies on the ground here. A delicate windchime hangs
here, beautiful shells moving in the wind. A sigil in the shape of a small,
rectangular monolith is on the ground. Weathered and flaking, this lump of coal
crumbles easily. Wrapped with silver ribbon, a sparkling bag of golden silk
rests upon the ground here, topped with bow. A linseed lies here. A headless
corpse, devoid of identity, lies here. A headless corpse, devoid of identity,
lies here. A beautifully carved chess board is attached firmly to a heavy stand
here. Pouncing at invisible mice, a sweet calico kitten gambols about here. A
large, gold flecked hawk hovers in the air gracefully here, its wings
shimmering in the light. There are 26 elite Mages of Kinsarmar here. A noble
mustang of blood-red colouring prances here, with eyes of silvery starlight.
Barely registering your presence, a stealthy cougar stalks the area. A tiny dog
with a profusion of springy curls upon her head and tail is running around in
circles here. An elite Lorekeeper Knight is manning a cannon here. He has
eleven cannon balls. A strawberry-roan mare stands here, fidgeting impatiently
as she occasionally noses at nearby objects. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. A fragile little bird with
blush-coloured feathers is perched here, warbling a lovely tune. A black and
white striped Paran zebra roams warily here, alert to any movement. There are 6
elite Sidhe Skywatchers here. A Lorekeeper Knight stands here, twin runed
blades at his sides. A lean coyote prowls around the area, his nose sniffing
along the ground for prey. Incredibly large and a rare white shade, a massive
woolly mammoth stands here with confidence and aloofness. Calmly gazing upon
her surroundings with ice blue eyes, a healthy white mare stands here upon
strong legs. Hovering in the air is a vibrant vermilion songbird, wings
a-flutter. A small white dove sits here, watching any movement made with a
cautious eye. Jalie is here, a blank look in her eyes. Risca Arivan is here. He
wields a set of polished panpipes in his left hand and a beechwood mandolin in
his right. A peaceful aura fills the area, emanating from Greggory, Aspect of
Aryana. Sir Kurayami Lorianis, Runic Quartermaster is riding on a vicious
smoke-blue stallion. He wields a tower shield in his left hand and a golden
bladed sabre in his right.
You see exits leading north, east, south, and west.
<332/286h 424/424m 1334e 2021w <eb> <d>> m p 1
[1]
[Path: s, s, s, se, s, sw, s, sw, s, sw, sw, w, s, se, s, e, sw, se, sw,
s, s, sw, e, sw, s, sw, w, w, w, sw, w, w, w.]
<332/286h 424/424m 1334e 2021w <eb> <d>> go
[south]
A gentle rise on Guards Approach. (road). [City of Kinsarmar.][102]
Filling the firmament is a lattice of heavy grey clouds. An obsidian eye sigil
is here. A generator plinth has been built here, energy crackling around its
edges. Lying flat on the ground is a key-shaped sigil. An elegant white letter
is in danger of being soiled here. A sigil in the shape of a small, rectangular
monolith is on the ground. Catching any speck of light, a glittering ball is
hanging from a wooden pole here. An elite Lorekeeper Knight is manning a cannon
here. He has fifty cannon balls. A massive groomed black stallion stands here
proudly, its large form covered in silver battle armour. Walking with grace, a
slender muscular hound paces about, constantly sniffing the air. His powerful
form dominating the area, this impressive buckskin stallion stands with an air
of confidence about him. A short-legged and chunky hound sniffs at the air
here. Muscles rippling beneath its ebon coat, a massive shire stands here
poised and alert. A massive, wild tiger with fierce, emerald eyes prowls the
immediate area for prey. A sleek Bardos mare trots nervously. A noble kestrel
is perched nearby, keen eyes gazing upon you.
You see exits leading north, east (closed door), and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> [south]
Guards Approach nearing Kinsarmar Gate. (road). [City of Kinsarmar.][101]
Filling the firmament is a lattice of heavy grey clouds. Bound in majestic
black leather, the crest of Kinsarmar embossed upon the surface in purest
silver, a tome rests here upon a stately oak pedestal. A small oil lamp made of
tin and glass sits upon the floor, giving off a soft light. There are 2
monolith sigils here. A massive bazwolf paces the floor savagely, thick strands
of foam hanging from its muzzle. An elite Lorekeeper Knight is manning a cannon
here. He has forty-nine cannon balls. A grizzled old rat sits here, fearlessly.
Gyris, Student of the Arcane is here.
You see exits leading north and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> [south]
Within the Kinsarmar Gate. (road). [City of Kinsarmar.][100]
A large silver obelisk stands here, mystic runes glimmering on its surface. A
shimmering scroll of pure silver hovers slowing in mid-air before you,
suspended with a crystal of pure amethyst. A welcoming marble statue rests
here, prominently displaying three figures as a protective symbol to Kinsarmar.
The shrunken head of Braefer has been staked into the ground here, the last
torments of life still visible upon his face. The shrunken head of Dyanea has
been staked into the ground here, the last torments of life still visible upon
her face. The shrunken head of Iriaen has been staked into the ground here, the
last torments of life still visible upon his face. The shrunken head of Ryax
has been staked into the ground here, the last torments of life still visible
upon his face. The caustic smell of chemicals used in his profession surrounds
Jalin. With a wild look in his eye, a feral paint stallion stands heatedly here
as he stomps and paces recklessly. An elite Guardswoman of Kinsarmar is manning
a cannon here. She has seventy-five cannon balls.
You see exits leading north, northwest, and the shining Kinsarmar Gate leading
southeast (gate open).
<332/286h 424/424m 1334e 2021w <eb> <d>> [southeast]
Before the Kinsarmar Gate. (road). [Vardarian Highlands.][99]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. Twin blades at the ready, Sergeant Crombie Alason
patrols nearby. Page Arakis, Ward of Ilysa is here. He wields a strong
broadsword in his left hand and a tower shield in his right.
You see exits leading south, and the shining Kinsarmar Gate leading northwest
(gate open).
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Northroad nearing the city gates. (road). [Vardarian Highlands.][81]
Small flakes of white float through your field of vision here and there. A
runic totem is planted solidly in the ground. There are 2 eye sigils here. A
sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Nearing the northern city. (road). [Vardarian Highlands.][80]
Small flakes of white float through your field of vision here and there. There
are 2 eye sigils here. A sigil in the shape of a small, rectangular monolith is
on the ground. A sassy miniature dog with a fluffy merle coat prances about
energetically here.
You see exits leading northeast and south.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Passing between two hills. (road). [Vardarian Highlands.][79]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. A glowing red flame-shaped sigil has been left
here.
You see exits leading north, southwest, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Road within the Vardarian Highlands. (road). [Vardarian Highlands.][76]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. A glowing red flame-shaped sigil has been left
here. A retired Lorekeeper Knight stands here, twin runed blades at his sides.
You see exits leading northeast, south, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Road within the Vardarian Highlands. (road). [Vardarian Highlands.][75]
Small flakes of white float through your field of vision here and there. A
statue of an enraged knight rests here. A couple and envious onlooker carved of
granite rest on a pedestal here. A group of people looking fresh off a hunt
divide the spoils in a statue scene here. A statue of a woman in elegant
clothing staring into a mirror rests here. A statue here depicts a group of
nobles walking past a commoner with upturned noses. An obsidian eye sigil is
here.
You see exits leading north, east, and southwest.
<332/286h 424/424m 1334e 2021w <eb> <d>> [southwest]
Dirt road nearing hills. (road). [Vardarian Highlands.][70]
Small flakes of white float through your field of vision here and there.
Towering overhead is a marble statue of the Lady Eloweth, Her arms spread out
in welcome. An obsidian eye sigil is here. A glowing red flame-shaped sigil has
been left here.
You see exits leading northeast, east, southeast, south, southwest, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Amid the edge of the Celidon forest. [Northern Celidon.][941]
Snowflakes float down around you, colouring the world white. There are 2 small
feathers here. A sturdy sapling thrives here, showing evidence of new growth.
An obsidian eye sigil is here. A sigil in the shape of a small, rectangular
monolith is on the ground.
You see exits leading northeast, south, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [west]
North-eastern fringes of Celidon forest. [Northern Celidon.][940]
Snowflakes float down around you, colouring the world white. An obsidian eye
sigil is here. A small feather lies here.
You see exits leading northeast, east, south, and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
North-eastern fringes of Celidon forest. [Northern Celidon.][1054]
Snowflakes float down around you, colouring the world white. You see exits
leading north and southeast.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southeast]
North-eastern fringes of Celidon forest. [Northern Celidon.][1053]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading east, south, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south] clt goto mathardan
Amid the edge of the Celidon forest. [Northern Celidon.][1056]
Snowflakes float down around you, colouring the world white. A sphere of
perfect, translucent crystal hangs in the air, a subtle song echoing around you
as the turn of the year unfolds within its depths. A sigil in the shape of a
small, rectangular monolith is on the ground.
You see exits leading north, east, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [east]
(Burt): You say, "Goto mathardan."
<332/286h 424/424m 1332e 2021w <eb> <d>>
Amid the edge of the Celidon forest. [Northern Celidon.][1058]
Snowflakes float down around you, colouring the world white. A large beehive
hangs down from the trees above. A sigil in the shape of a small, rectangular
monolith is on the ground.
You see exits leading northeast, southwest, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Amid the edge of the Celidon forest. [Northern Celidon.][1060]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading northeast, east, and southeast.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southeast]
Amid the edge of the Celidon forest. [Northern Celidon.][1062]
Snowflakes float down around you, colouring the world white. A saucy chipmunk
clings to the trees, scolding you for your intrusion.
You see exits leading east, southwest, west, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Blackened Celidon forest. [Northern Celidon.][1066]
Snowflakes float down around you, colouring the world white. You see exits
leading northeast, south, southwest, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Northern Celidon by small stream. [Northern Celidon.][1067]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading north, south, and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Babbling brook through forest. [Northern Celidon.][1068]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading north, east, and southwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Small stream through the Northern Celidon. [Northern Celidon.][1070]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground. An obsidian eye sigil
is here. A sturdy log has been left here.
You see exits leading north, northeast, east, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [east]
Southeast of the Celidon forest. (road). [Eastern Celidon.][55]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading southwest, west, and northwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
An old road, northeast of Caanae. (road). [Eastern Celidon.][54]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading northeast and south.
<332/286h 424/424m 1332e 2021w <eb> <d>> [south] clt o
(Burt): You say, "O."
<332/286h 424/424m 1332e 2021w <eb> <d>>
An unmaintained road. (road). [Eastern Celidon.][53]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading north and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Outside the Eastern gates. (road). [Eastern Celidon.][52]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A large silver obelisk stands here, mystic runes
glimmering on its surface. A little girl in a long white dress is here.
You see exits leading northeast and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [west]
The eastern gate of old Caanae. [ruins of Caanae.][32]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading east and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
A fragmented pathway. [ruins of Caanae.][31]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. Discarded and perhaps forgotten, an old, charred
scroll lies here.
You see exits leading east and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
A deteriorating road. [ruins of Caanae.][30]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. With a quiet confidence, Jabe the hunter alertly
scans the area with keen eyes.
You see exits leading east and southwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Within a crumbling city. [ruins of Caanae.][29]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. An obsidian eye sigil is here. A red and black
striped centipede scurries along the ground.
You see exits leading northeast, west, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
Passing a ruined archway. [ruins of Caanae.][28]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. There are 2 eye sigils here.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
The empty eastern square. [ruins of Caanae.][3]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A small sign points into a market stall.
You see exits leading east, southwest, west, northwest, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west] clt i don't have any instrument
(Burt): You say, "I don't have any instrument."
<332/286h 424/424m 1332e 2021w <eb> <d>>
Aryana's Spring. [ruins of Caanae.][1]
The bright sun shines down, blanketing you with its life-giving warmth. This
has been marked as holy ground. The spring of crystalline water gushes forth
from the ruins in a fountain, tumbling over the pillars to form a shallow and
brilliant river among the stones, its ethereal light a source of inspiration
and life. A small oil lamp made of tin and glass sits upon the floor, giving
off a soft light. A well-carved statue of light grey granite stands here,
depicting a Sylayan Noctusari in a pose of utter cowardice. A plain metal chest
rests upon the ground here. A painted metal sculpture resembling a man with a
top hat looms over the surrounding area. A shattered statue of Slythera, a
goblin demonologist lies in ruin here. There are 2 eye sigils here. A small
sign points into a market stall. A detailed statue of light grey granite sets
here depicting a man with demonic features in the throes of feeble rage. A
plain metal candlestick rests upon the ground here. A heart-shaped redwood
canopy bed rests here with red silk curtains glimmering about it on all sides.
A massive, sparkling wheel hovers here, a bejeweled arrow pointing straight up
from the middle of the wheel. A meticulous marble statue of a towering puffin
poses here, perched atop an ornate onyx pedestal, the large jade bowl at the
base filled with offerings. This elegantly carved statue to Ab has been built
in the center of the room, its white marble and sapphire form creating an
impressive and striking monument. An intricately carved statue of light grey
granite sets here depicting a Lycaean hunter taking to his heels. A stunning
statue of a ssylsin stands here, marble foam about its mouth. The shrunken head
of Lasine has been staked into the ground here, the last torments of life still
visible upon her face. A pike with the decapitated head of Zerin has been
erected. A pike with the decapitated head of Nerroku has been erected. A pike
with the decapitated head of Seria has been erected. A pike with the
decapitated head of Kailynn has been erected. Tomast the Cleric stands here,
his gaze cast over the Springs.
You see exits leading north, east, south, west, in, and a crumbling pathway
leads down.
<332/286h 424/424m 1332e 2021w <eb> <d>> [Done.]clt hope we don't need 'em
(Burt): You say, "Hope we don't need 'em."
<332/286h 424/424m 1332e 2021w <eb> <d>>
(Burt): Dras says, "Lol."
<332/286h 424/424m 1334e 2021w <eb> <d>> s
The empty southern square. [ruins of Caanae.][4]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. There are 2 eye sigils here. A brawny man is
here, hefting large pieces of leather over his shoulder and scolding his mule.
Pouncing at invisible mice, a sweet calico kitten gambols about here.
You see exits leading north, northeast, southeast, northwest, and in.
<332/286h 424/424m 1333e 2021w <eb> <d>> se
An empty street. [ruins of Caanae.][35]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. Heated breath flaring his nostrils, a massive
warhorse stands here imperially.
You see exits leading north, east, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> e
In a narrow and crumbling alley. [ruins of Caanae.][37]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A young Norrjin stumbles about here in shock.
You see exits leading southeast and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> ab
-----------------------------------------------------------
General Skills Rank
-----------------------------------------------------------
Perception 35% Virtuoso
Survival 100% Transcendent
Weaponry 1% Gifted
Tattoos 100% Transcendent
Evasion 100% Transcendent
Engineering 0% Inept
Taming 0% Inept
Concoctions 0% Inept
Toxins 0% Inept
-----------------------------------------------------------
Guild Skills Rank
-----------------------------------------------------------
Elemancy 100% Transcendent
Crystalism 100% Transcendent
Alchemy 0% Mythical
-----------------------------------------------------------
Mini Skills Rank
-----------------------------------------------------------
Antidotes 100% Transcendent
Constitution 100% Transcendent
Fitness 100% Transcendent
Frost 0% Inept
Galvanism 0% Inept
Philosophy 100% Transcendent
Thermology 0% Inept
-----------------------------------------------------------
To see your abilities within each skill, type AB <Skill>.
HELP <skill> to get more information on a skill.
<332/286h 424/424m 1334e 2021w <eb> <d>> se
A pointlessly winding road. [ruins of Caanae.][38]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. An obsidian eye sigil is here. The lovely
Drewenna, widow of Dunain, stands here, garbed in mourning black. A large
lizard is here, sunning itself happily. A stray cat wanders around here,
searching the ground for food.
You see exits leading northeast, south, northwest, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
Ruins of a large square. [ruins of Caanae.][39]
The bright sun shines down, blanketing you with its life-giving warmth. There
are 3 wooden cups here. An obsidian eye sigil is here. In true entrepreneur
style, Maurice stands behind a wooden table here, calling all that pass by to
partake in the great Cup Game.
You see exits leading north, southeast, and west.
<332/286h 424/424m 1334e 2021w <eb> <d>> w
A deserted street. [ruins of Caanae.][40]
The bright sun shines down, blanketing you with its life-giving warmth. You see
exits leading east and southwest.
<332/286h 424/424m 1334e 2021w <eb> <d>> sw
You cannot move that fast, slow down!
<332/286h 424/424m 1334e 2021w <eb> <d>> w
There is no exit in that direction.
<332/286h 424/424m 1334e 2021w <eb> <d>> sw
A rose-lined path to the library. [ruins of Caanae.][41]
The bright sun shines down, blanketing you with its life-giving warmth. A
shadowveil is here, focusing moonlight. A small sign points into a market
stall.
You see exits leading northeast, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> w
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> switch profession bard
Are you sure you want to switch from the Mage profession to the Bard
profession? Type in AGREE to confirm.
<332/286h 424/424m 1334e 2021w <eb> <d>> agree
You have switched from the Mage profession to the Bard profession.
A stunning songbird twitters cheerfully as it flies in.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardanm
I don't see who you wish to learn from.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Arena or caanae?"
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>> clt i said mathardan right
(Burt): You say, "I said mathardan right."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Good point."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Apprentice skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras's aura of weapons rebounding disappears.
Chanting quietly, Dras quickly sketches a pentagram on the ground. Flames leap
high as a hideous hound appears in its center, levelling its gaze upon himself.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras takes a long drag off his pipe, exhaling a thick, white haze.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras climbs onto a hideous hound.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You suddenly perceive the vague outline of an aura of rebounding around Dras.
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras is surrounded by the shimmering image of the owl.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs his fingers briskly across a shadowgem and shadows begin swirling
around his body.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Adept skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Gifted skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Pellerin says, "Fare thee well, Kinsarmar."
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Zoie says, "Rest well Pellerin."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Virtuoso skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Mythical skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have fully relearned Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn thespia from mathardan
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Apprentice skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras ceases maintaining the juxtaposition and planes separate themselves once
again.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A shimmering translucent shield forms around Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras carefully inserts a shadowgem into a shadowcrown.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn thespia from mathardan
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Adept skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Gifted skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Virtuoso skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Mythical skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>> TICK IN 1 SECONDS.
ql
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. Hovering in the air is a
delicate songbird, prismatic colours reflected in its wings. Its body
shuddering in anticipation, this twisted treant warps the very land about it
here. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have fully relearned Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Hrm."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Jug, what did you get from ironbeard this last time."
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Animists): Eira says, "Hello all."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Eira says, "Greetings Kinsarmar."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Animists): Talir says, "Hello."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Zoie says, "Greetings Eira!"
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Haha."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Someone bought 150 of the vials I had priced at 100g."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt uh
(Burt): You say, "Uh."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt you mean last item or overall?
(Burt): You say, "You mean last item or overall?"
<332/286h 424/424m 1334e 2021w <eb> <d>> ql
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. Hovering in the air is a
delicate songbird, prismatic colours reflected in its wings. Its body
shuddering in anticipation, this twisted treant warps the very land about it
here. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> l dras
He is a fast Sylayan. Standing at normal height for his current race, his
features are classical yet unremarkable. His eyes scan the room for danger as
his calloused hands rest by his sides. His body has been hardened by both
training and combat and is tanned from physical excursion in the sun. He is
wearing a plain ring, a blood pendant, a diamond ring, an icy blue runic ring,
9 pocketbelts, a quiver, sturdy steel-toe boots, a set of diamond bracelets, a
rabbit-eared mask of veritum, a Monocle of Acuity, a pair of chainmail greaves,
a pack resembling a bloody heart, a hunter's belt, a shadowcrown, a chainmail
helm, a steelweave surcoat, a satchel of fine ebony silk, a silver ring of
meditation, a crude ruby amulet, a pair of chainmail vambraces, a twilight blue
rose, a cluster of snapdragons, a shimmery midnight cloak, a durable black
cotton shirt, a Diadem of the Quickening, long trousers of jet black twill, an
Imperial ring of the Ephors, 2 shadowrings, a shadowtorc, a spore pouch, a suit
of chain mail, and a simple ring of silver. He is holding a tower shield in his
right hand. A rune shaped like a mighty oak has been sketched onto him. A rune
resembling an elk has been sketched onto him. A rune like a lion has been
sketched onto him.
<332/286h 424/424m 1334e 2021w <eb> <d>> thirdeye
You now possess the gift of the third eye.[third eye]
<332/286h 421/424m 1334e 2021w <eb> <d>> ab voice
You know the following Voice abilities:
Luos Your voice brings light.
Nulous Pull shadows into the room.
Ka Locate people across the land.
Llan Provide healing with a single word.
Irayana Greatly increase plant growth.
Rubait Cause great pain in your foe.
Kiyan Pacify the angry.
Mellaon Bring sleep to those who hear it.
Arinyu The power to heal afflictions.
Kawis Knock them to the ground.
Nuarinyu Afflict those who hear this terrible word.
Gyin Force them to bow to your will.
Yoth Grant perfect hearing to your foe.
Daemos Shatter the shield of your foe.
Iluma Locate items about the land.
Chamine Randomly damages vibes, runes, rites.
Karinyu Diagnose the afflictions of others.
Ravsafa Understand languages of other races.
Myried Stun your foe with sound.
Type MORE to continue reading. (59% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Shaite Cause significant damage.
Resonance Attune yourself to the natural frequencies.
Innyo Confuse your foe.
Paryes Invoke the latent power of tattoos.
Briah Invoke sound waves to drive people out of the room.
Uryem Send your voice across the room.
Zriku Send your voice to another room.
Hukui Speak in the voice of another.
Oyiem Gift your maladies to your foe.
Zimzum Voice so skilled that your lips needn't move.
Varaye A deep, reverbering vibration of power.
Kantae Turn your audience to stone.
For more information, type AB VOICE <ability>.
<332/286h 424/424m 1334e 2021w <eb> <d>> um
"Ummmm," you say uncertainly.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Last item."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt ingots and gold
(Burt): You say, "Ingots and gold."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt on tyn
(Burt): You say, "On tyn."
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice resonance
Voice - Resonance
Syntax: RESONATE <CHI/TA/WE/NOTHING>
Your skill in Voice is now such that you can attune your words of power to one
of the several primordial notes. Doing so increases the effect of your power
words in various ways.
Each time you successfully hit a player with a power word, while resonating any
of these three notes, the target's body will start vibrating in tune with that
note. As you keep attacking the target, the vibrations will increase.
The resonant vibrations will not last indefinitely - the effect will slowly
wear off over time and will eventually fade entirely, if you do not maintain
your offense against the individual.
It is important to note that resonance will have no effect if the target is
shielded. In that case, the power word will still affect the target, but with
the regular effectivity.
There are three primordial notes that affect power words:
Chi: Allows you to sing Voice words faster. The effect depends on how much the
target is resonating with the Chi note.
Type MORE to continue reading. (66% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Ta: This note increases the effect of certain power words, as listed below.
We: If the target is sufficiently resonating with the We note, your power words
will bypass deafness.
The Ta note affects the following power words:
Shaite/Rubait: increased damage
Llan: more health restored
Myried: longer stun
Kawis: bypasses levitation entirely if sufficiently resonating
Nuarinyu: chance to hit with two affliction instead of one, higher resonance
means higher chance
The other power words are unaffected.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras's aura of weapons rebounding disappears.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras takes a long drag off his pipe, exhaling a thick, white haze.
<332/286h 424/424m 1334e 2021w <eb> <d>> resonante ta
Your meaning eludes me.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You suddenly perceive the vague outline of an aura of rebounding around Dras.
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
<332/286h 424/424m 1334e 2021w <eb> <d>> resonante ta
Please explain.
<332/286h 424/424m 1334e 2021w <eb> <d>> resonate ta
You focus on resonating your voice with the Ta primordial note.
Balance Taken: 1.20s
<332/286h 424/424m 1334e 2021w <e-> <d>>
You have recovered balance.
<332/286h 424/424m 1334e 2021w <eb> <d>> more
An unseen presence whispers in your ear, "There is no more, friend."
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice
You know the following Voice abilities:
Luos Your voice brings light.
Nulous Pull shadows into the room.
Ka Locate people across the land.
Llan Provide healing with a single word.
Irayana Greatly increase plant growth.
Rubait Cause great pain in your foe.
Kiyan Pacify the angry.
Mellaon Bring sleep to those who hear it.
Arinyu The power to heal afflictions.
Kawis Knock them to the ground.
Nuarinyu Afflict those who hear this terrible word.
Gyin Force them to bow to your will.
Yoth Grant perfect hearing to your foe.
Daemos Shatter the shield of your foe.
Iluma Locate items about the land.
Chamine Randomly damages vibes, runes, rites.
Karinyu Diagnose the afflictions of others.
Ravsafa Understand languages of other races.
Myried Stun your foe with sound.
Type MORE to continue reading. (59% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Shaite Cause significant damage.
Resonance Attune yourself to the natural frequencies.
Innyo Confuse your foe.
Paryes Invoke the latent power of tattoos.
Briah Invoke sound waves to drive people out of the room.
Uryem Send your voice across the room.
Zriku Send your voice to another room.
Hukui Speak in the voice of another.
Oyiem Gift your maladies to your foe.
Zimzum Voice so skilled that your lips needn't move.
Varaye A deep, reverbering vibration of power.
Kantae Turn your audience to stone.
For more information, type AB VOICE <ability>.
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice varaye
Voice - Varaye
Syntax: SING/CHANT VARAYE <target>
If the target's body is almost fully attuned to your currently used primordial
note, you can use this power word to cause the target to become fully attuned
to the note, with no reduction of effectivity over time. This will last for 2
minutes.
This power word cannot be combined with another, and is blocked by translucent
shields.
<332/286h 424/424m 1334e 2021w <eb> <d>> chant varaye dras
You chant, "Varaye."
Your words fall upon deaf ears.
Equilibrium Taken: 2.00s
<332/286h 424/424m 1334e 2021w <-b> <d>>
You have regained your mental equilibrium.
<332/286h 424/424m 1334e 2021w <eb> <d>> rev
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> ref
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> rev
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> clt ugh
(Burt): You say, "Ugh."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt let's do this later dras i have to grab my other settings
(Burt): You say, "Let's do this later dras i have to grab my other settings."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Kk."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt this stuff is weird
(Burt): You say, "This stuff is weird."
<332/286h 424/424m 1334e 2021w <eb> <d>> nstat
News summary for Tynanor:
Public: Read 3418/3418 articles.
Comments: Read 0/168 articles.
Announce: Read 1916/1916 articles.
Kinsarmar: Read 3804/3805 articles.
Meets: Read 422/422 articles.
Events: Read 152/152 articles.
Burt: Read 59/59 articles.
CoM: Read 62/62 articles.
Terrors: Read 3/3 articles.
Eloweth: Read 42/42 articles.
Vanguard: Read 25/25 articles.
Elith: Read 0/0 articles.
Caanae: Read 13/13 articles.
Hawks: Read 3/3 articles.
Animists: Read 225/225 articles.
Newb: Read 4/4 articles.
DV: Read 0/0 articles.
<332/286h 424/424m 1334e 2021w <eb> <d>> quit
You grow still and begin to silently pray for preservation of your soul while
you are out of the land.
<332/286h 424/424m 1334e 2021w <eb> <d>> i
You are wielding an elemental staff in your right hand.
You are holding:
12 small sketchbooks, 3 keys, a silver tinderbox, a blackened sinn and bone
vial, a quicksilver flask, 2 commemorative iron vials, 50 patterned gold vials,
a gossamer anchor, 4 simple vials of sinn, 14 sinn quill vials, a pinewood
vial, a moonstone vial, a personal journal, an ivory figurine, 6 old twig
pipes, a festive sparkling giftbag, a pocketbelt.
You are wearing:
a Monocle of Acuity, a set of ankle weights, a frostbrand ring, a firescourge
ring, a black Taekyon belt, a voltaic ring, a eupnoeic ring, a poisonbane ring,
a phrenic ring, a ring of pestilence, 5 pocketbelts, a canvas backpack.
You have 57 types of items in the Rift.
You possess 118 items and are carrying no gold.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A stunning songbird gives one final chirp before flying off.
You feel your insides clench as your soul is frozen.
You have played 1410 games.
Farewell for now!
[Server closed connection.]
Connected to host localhost
MudBot v2.5(win) - Copyright (C) 2004, 2005 Andrei Vasiliu.
MudBot comes with ABSOLUTELY NO WARRANTY. This is free
software, and you are welcome to redistribute it under
certain conditions; See the GNU General Public License
for more details.
Module: Imperian v1.9.
Module: IMapper v1.5.
Connecting to imperian.com:23... Done.
[Send `help to get some help.]
Rapture Runtime Environment v2.1.9 -- (c) 2011 -- Iron Realms Entertainment
Multi-User License: 100-0002-000
*** I M P E R I A N ******************************************************
" Whoever undertakes to set himself up as a judge of Truth and
Knowledge is shipwrecked by the laughter of the gods. "
************************************** w w w . i m p e r i a n . c o m ***
Imperian's IP is 209.212.145.199 Port: 23
For general queries and enquiries, e-mail [email protected].
There are 52 people currently on-line.
1. Enter the game.
2. Create a new character.
3. Quit.
Enter an option or enter your character's name. juganothion
What is your password? alceuseatsdick
Password correct. Welcome to Imperian. [touch cloak]
Your last login was from domain: ip70-177-170-221.dc.dc.cox.net.
Your boar tattoo tingles slightly.
Your moon tattoo tingles slightly.
Your moss tattoo tingles slightly.
You are unable to see anything as you are blind.
460H460 520M520 1990E 2263W [eb bd]
You caress the tattoo and immediately you feel a cloak of protection surround [cloak]
you.
Equilibrium Taken: 1.20s
460H460 520M520 1990E 2263W [-b bd]
Mana Lost: 9
Focusing your mind you banish all possibility of sleep.[insomnia]
You have gained the insomnia defence.
460H460 510M520 1990E 2263W [-b bd]
You remove 1 quince fruit, bringing the total in the Rift to 20.
460H460 510M520 1990E 2263W [-b bd]
You quickly eat a quince fruit.
A feeling of energy and excitement overcomes you.[quince]
You have gained the quince defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of levitation from a spherical vial.
Your body begins to feel lighter and you feel that you are floating slightly.[levitating]
You have gained the levitating defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of venom from a wooden vial.
You feel a momentary dizziness as your resistance to damage by poison [venom]
increases.
You have gained the venom defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of frost from a wooden vial.
A chill runs over your icy skin.[temperance]
You have gained the temperance defence.
460H460 510M520 1990E 2263W [-b bd]
You have regained your mental equilibrium.
460H460 510M520 1990E 2263W [eb bd]
You take a drink of an elixir of speed from a wooden vial.
460H460 510M520 1990E 2263W [eb bd]
You quickly rub some caloric salve on your skin.
A feeling of comfortable warmth spreads over you.[caloric salve]
You have gained the caloric salve defence.
460H460 510M520 1990E 2263W [eb bd]
You may apply another salve.
460H460 510M520 1990E 2263W [eb bd]touch shield
You touch the tattoo and a shimmering translucent shield forms around you.[shield tattoo]
Equilibrium Taken: 4.20s
460H460 510M520 1990E 2263W [-b bd]
--- The City of Stavenn Announcement -----------------------------------------
Check Project 67 and be sure to message the Imperator or an Ephor with any
complaints. Any complaints after said person is a citizen will fall on deaf
ears.
460H460 510M520 1990E 2263W [-b bd]
Mana Gain: 9
460H460 520M520 1990E 2263W [-b bd]
Tiny tremours spread through your body as the world seems to slow down.[heightened speed]
You have gained the heightened speed defence.
460H460 520M520 1990E 2263W [-b bd]
You have regained your mental equilibrium.
460H460 520M520 1990E 2263W [eb bd]
(Burt): Kari says, "Oh Dras. 5 more rooms when you are able. Just IM me."
460H460 520M520 1990E 2263W [eb bd]
Nerroku tells you, "Dras might need your help."
460H460 520M520 1990E 2263W [eb bd]
(Market): Tahmuras says, "Join queue, please."
460H460 520M520 1990E 2263W [eb bd]
Nerroku tells you, "Galt and Alceus phasing on him in Caanae."
460H460 520M520 1990E 2263W [eb bd]whodead
You sense the following souls in Imperian:
Owen D'Qual
Reflection Queen, Okue Shaolar, Mineral Loreist
460H460 520M520 1990E 2263W [eb bd]clt nerroku says galt and alceus re phasing on you in caanae dras
(Burt): You say, "Nerroku says galt and alceus re phasing on you in caanae
dras."
460H460 520M520 1990E 2263W [eb bd]summon skyrax
Your action causes the shimmering translucent shield around you to fade away.[shield tattoo]
[Send `help to get some help.]
Rapture Runtime Environment v2.1.9 -- (c) 2011 -- Iron Realms Entertainment
Multi-User License: 100-0002-000
*** I M P E R I A N ******************************************************
" If you prick us do we not bleed? If you tickle us do we not laugh?
If you poison us do we not die? And if you wrong us, shall we not
revenge? "
************************************** w w w . i m p e r i a n . c o m ***
Imperian's IP is 209.212.145.199 Port: 23
For general queries and enquiries, e-mail [email protected].
There are 55 people currently on-line.
1. Enter the game.
2. Create a new character.
3. Quit.
Enter an option or enter your character's name. tynanor
What is your password? alceus&galtlovedick
Password correct. Welcome to Imperian. [touch cloak]
Your last login was from domain: ip70-177-170-221.dc.dc.cox.net.
Your moon tattoo tingles slightly.
Your boar tattoo tingles slightly.
An ascending rise on the Parade of Rathad.
Filling the firmament is a lattice of heavy grey clouds. A sigil in the shape
of a small, rectangular monolith is on the ground. Heated breath flaring his
nostrils, a massive warhorse stands here imperially. A great horned owl is
perched here, gazing coldly at his surroundings. An elite Lorekeeper Knight is
manning a bolt thrower here. He has forty-five bolts. A frisky little squirrel
monkey scampers nearby, playing with anything it can pick up. A round little
puffin is here, wobbling about on webbed orange feet. An adorable calico kitten
wanders here, chasing about imaginary bits of fluff.
You see exits leading north and south.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You have no cloak.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
A steep rise on the Parade of Rathad. [City of Kinsarmar.][128]
Filling the firmament is a lattice of heavy grey clouds. There are 2 monolith
sigils here. An obsidian eye sigil is here. Prowling about on all fours, this
grotesque creation seems a bit unruly for any normal beast. An elite Lorekeeper
Knight is manning a netthrower here. He has forty-two nets.
You see exits leading north, northeast (closed door), and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
Kinsarmar Crossroads. [City of Kinsarmar.][103]
Filling the firmament is a lattice of heavy grey clouds. A sewer grate looms
darkly beneath your feet. An unadorned bench of green marble sits here. Violet
fire ripples over a tall obelisk of solid crystal, set into the very center of
the crossroad. No bigger than a dwarf, a tiny marble fountain of a cherubim has
been placed here. A slender depiction in silver has been placed here, a
resplendent sculpture of the Lady of the Arcane. An obsidian eye sigil is here.
A tiny, sprouting sapling lies on the ground here. A delicate windchime hangs
here, beautiful shells moving in the wind. A sigil in the shape of a small,
rectangular monolith is on the ground. Weathered and flaking, this lump of coal
crumbles easily. Wrapped with silver ribbon, a sparkling bag of golden silk
rests upon the ground here, topped with bow. A linseed lies here. A headless
corpse, devoid of identity, lies here. A headless corpse, devoid of identity,
lies here. A beautifully carved chess board is attached firmly to a heavy stand
here. Pouncing at invisible mice, a sweet calico kitten gambols about here. A
large, gold flecked hawk hovers in the air gracefully here, its wings
shimmering in the light. There are 26 elite Mages of Kinsarmar here. A noble
mustang of blood-red colouring prances here, with eyes of silvery starlight.
Barely registering your presence, a stealthy cougar stalks the area. A tiny dog
with a profusion of springy curls upon her head and tail is running around in
circles here. An elite Lorekeeper Knight is manning a cannon here. He has
eleven cannon balls. A strawberry-roan mare stands here, fidgeting impatiently
as she occasionally noses at nearby objects. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. A fragile little bird with
blush-coloured feathers is perched here, warbling a lovely tune. A black and
white striped Paran zebra roams warily here, alert to any movement. There are 6
elite Sidhe Skywatchers here. A Lorekeeper Knight stands here, twin runed
blades at his sides. A lean coyote prowls around the area, his nose sniffing
along the ground for prey. Incredibly large and a rare white shade, a massive
woolly mammoth stands here with confidence and aloofness. Calmly gazing upon
her surroundings with ice blue eyes, a healthy white mare stands here upon
strong legs. Hovering in the air is a vibrant vermilion songbird, wings
a-flutter. A small white dove sits here, watching any movement made with a
cautious eye. Jalie is here, a blank look in her eyes. Risca Arivan is here. He
wields a set of polished panpipes in his left hand and a beechwood mandolin in
his right. A peaceful aura fills the area, emanating from Greggory, Aspect of
Aryana. Sir Kurayami Lorianis, Runic Quartermaster is riding on a vicious
smoke-blue stallion. He wields a tower shield in his left hand and a golden
bladed sabre in his right.
You see exits leading north, east, south, and west.
<332/286h 424/424m 1334e 2021w <eb> <d>> m p 1
[1]
[Path: s, s, s, se, s, sw, s, sw, s, sw, sw, w, s, se, s, e, sw, se, sw,
s, s, sw, e, sw, s, sw, w, w, w, sw, w, w, w.]
<332/286h 424/424m 1334e 2021w <eb> <d>> go
[south]
A gentle rise on Guards Approach. (road). [City of Kinsarmar.][102]
Filling the firmament is a lattice of heavy grey clouds. An obsidian eye sigil
is here. A generator plinth has been built here, energy crackling around its
edges. Lying flat on the ground is a key-shaped sigil. An elegant white letter
is in danger of being soiled here. A sigil in the shape of a small, rectangular
monolith is on the ground. Catching any speck of light, a glittering ball is
hanging from a wooden pole here. An elite Lorekeeper Knight is manning a cannon
here. He has fifty cannon balls. A massive groomed black stallion stands here
proudly, its large form covered in silver battle armour. Walking with grace, a
slender muscular hound paces about, constantly sniffing the air. His powerful
form dominating the area, this impressive buckskin stallion stands with an air
of confidence about him. A short-legged and chunky hound sniffs at the air
here. Muscles rippling beneath its ebon coat, a massive shire stands here
poised and alert. A massive, wild tiger with fierce, emerald eyes prowls the
immediate area for prey. A sleek Bardos mare trots nervously. A noble kestrel
is perched nearby, keen eyes gazing upon you.
You see exits leading north, east (closed door), and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> [south]
Guards Approach nearing Kinsarmar Gate. (road). [City of Kinsarmar.][101]
Filling the firmament is a lattice of heavy grey clouds. Bound in majestic
black leather, the crest of Kinsarmar embossed upon the surface in purest
silver, a tome rests here upon a stately oak pedestal. A small oil lamp made of
tin and glass sits upon the floor, giving off a soft light. There are 2
monolith sigils here. A massive bazwolf paces the floor savagely, thick strands
of foam hanging from its muzzle. An elite Lorekeeper Knight is manning a cannon
here. He has forty-nine cannon balls. A grizzled old rat sits here, fearlessly.
Gyris, Student of the Arcane is here.
You see exits leading north and south.
<332/286h 424/424m 1334e 2021w <eb> <d>> [south]
Within the Kinsarmar Gate. (road). [City of Kinsarmar.][100]
A large silver obelisk stands here, mystic runes glimmering on its surface. A
shimmering scroll of pure silver hovers slowing in mid-air before you,
suspended with a crystal of pure amethyst. A welcoming marble statue rests
here, prominently displaying three figures as a protective symbol to Kinsarmar.
The shrunken head of Braefer has been staked into the ground here, the last
torments of life still visible upon his face. The shrunken head of Dyanea has
been staked into the ground here, the last torments of life still visible upon
her face. The shrunken head of Iriaen has been staked into the ground here, the
last torments of life still visible upon his face. The shrunken head of Ryax
has been staked into the ground here, the last torments of life still visible
upon his face. The caustic smell of chemicals used in his profession surrounds
Jalin. With a wild look in his eye, a feral paint stallion stands heatedly here
as he stomps and paces recklessly. An elite Guardswoman of Kinsarmar is manning
a cannon here. She has seventy-five cannon balls.
You see exits leading north, northwest, and the shining Kinsarmar Gate leading
southeast (gate open).
<332/286h 424/424m 1334e 2021w <eb> <d>> [southeast]
Before the Kinsarmar Gate. (road). [Vardarian Highlands.][99]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. Twin blades at the ready, Sergeant Crombie Alason
patrols nearby. Page Arakis, Ward of Ilysa is here. He wields a strong
broadsword in his left hand and a tower shield in his right.
You see exits leading south, and the shining Kinsarmar Gate leading northwest
(gate open).
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Northroad nearing the city gates. (road). [Vardarian Highlands.][81]
Small flakes of white float through your field of vision here and there. A
runic totem is planted solidly in the ground. There are 2 eye sigils here. A
sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Nearing the northern city. (road). [Vardarian Highlands.][80]
Small flakes of white float through your field of vision here and there. There
are 2 eye sigils here. A sigil in the shape of a small, rectangular monolith is
on the ground. A sassy miniature dog with a fluffy merle coat prances about
energetically here.
You see exits leading northeast and south.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Passing between two hills. (road). [Vardarian Highlands.][79]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. A glowing red flame-shaped sigil has been left
here.
You see exits leading north, southwest, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Road within the Vardarian Highlands. (road). [Vardarian Highlands.][76]
Small flakes of white float through your field of vision here and there. An
obsidian eye sigil is here. A glowing red flame-shaped sigil has been left
here. A retired Lorekeeper Knight stands here, twin runed blades at his sides.
You see exits leading northeast, south, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Road within the Vardarian Highlands. (road). [Vardarian Highlands.][75]
Small flakes of white float through your field of vision here and there. A
statue of an enraged knight rests here. A couple and envious onlooker carved of
granite rest on a pedestal here. A group of people looking fresh off a hunt
divide the spoils in a statue scene here. A statue of a woman in elegant
clothing staring into a mirror rests here. A statue here depicts a group of
nobles walking past a commoner with upturned noses. An obsidian eye sigil is
here.
You see exits leading north, east, and southwest.
<332/286h 424/424m 1334e 2021w <eb> <d>> [southwest]
Dirt road nearing hills. (road). [Vardarian Highlands.][70]
Small flakes of white float through your field of vision here and there.
Towering overhead is a marble statue of the Lady Eloweth, Her arms spread out
in welcome. An obsidian eye sigil is here. A glowing red flame-shaped sigil has
been left here.
You see exits leading northeast, east, southeast, south, southwest, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Amid the edge of the Celidon forest. [Northern Celidon.][941]
Snowflakes float down around you, colouring the world white. There are 2 small
feathers here. A sturdy sapling thrives here, showing evidence of new growth.
An obsidian eye sigil is here. A sigil in the shape of a small, rectangular
monolith is on the ground.
You see exits leading northeast, south, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [west]
North-eastern fringes of Celidon forest. [Northern Celidon.][940]
Snowflakes float down around you, colouring the world white. An obsidian eye
sigil is here. A small feather lies here.
You see exits leading northeast, east, south, and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
North-eastern fringes of Celidon forest. [Northern Celidon.][1054]
Snowflakes float down around you, colouring the world white. You see exits
leading north and southeast.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southeast]
North-eastern fringes of Celidon forest. [Northern Celidon.][1053]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading east, south, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south] clt goto mathardan
Amid the edge of the Celidon forest. [Northern Celidon.][1056]
Snowflakes float down around you, colouring the world white. A sphere of
perfect, translucent crystal hangs in the air, a subtle song echoing around you
as the turn of the year unfolds within its depths. A sigil in the shape of a
small, rectangular monolith is on the ground.
You see exits leading north, east, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [east]
(Burt): You say, "Goto mathardan."
<332/286h 424/424m 1332e 2021w <eb> <d>>
Amid the edge of the Celidon forest. [Northern Celidon.][1058]
Snowflakes float down around you, colouring the world white. A large beehive
hangs down from the trees above. A sigil in the shape of a small, rectangular
monolith is on the ground.
You see exits leading northeast, southwest, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Amid the edge of the Celidon forest. [Northern Celidon.][1060]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading northeast, east, and southeast.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southeast]
Amid the edge of the Celidon forest. [Northern Celidon.][1062]
Snowflakes float down around you, colouring the world white. A saucy chipmunk
clings to the trees, scolding you for your intrusion.
You see exits leading east, southwest, west, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Blackened Celidon forest. [Northern Celidon.][1066]
Snowflakes float down around you, colouring the world white. You see exits
leading northeast, south, southwest, and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Northern Celidon by small stream. [Northern Celidon.][1067]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading north, south, and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [south]
Babbling brook through forest. [Northern Celidon.][1068]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground.
You see exits leading north, east, and southwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Small stream through the Northern Celidon. [Northern Celidon.][1070]
Snowflakes float down around you, colouring the world white. A sigil in the
shape of a small, rectangular monolith is on the ground. An obsidian eye sigil
is here. A sturdy log has been left here.
You see exits leading north, northeast, east, and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [east]
Southeast of the Celidon forest. (road). [Eastern Celidon.][55]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading southwest, west, and northwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
An old road, northeast of Caanae. (road). [Eastern Celidon.][54]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading northeast and south.
<332/286h 424/424m 1332e 2021w <eb> <d>> [south] clt o
(Burt): You say, "O."
<332/286h 424/424m 1332e 2021w <eb> <d>>
An unmaintained road. (road). [Eastern Celidon.][53]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading north and southwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> [southwest]
Outside the Eastern gates. (road). [Eastern Celidon.][52]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A large silver obelisk stands here, mystic runes
glimmering on its surface. A little girl in a long white dress is here.
You see exits leading northeast and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> [west]
The eastern gate of old Caanae. [ruins of Caanae.][32]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here.
You see exits leading east and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
A fragmented pathway. [ruins of Caanae.][31]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. Discarded and perhaps forgotten, an old, charred
scroll lies here.
You see exits leading east and west.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
A deteriorating road. [ruins of Caanae.][30]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. With a quiet confidence, Jabe the hunter alertly
scans the area with keen eyes.
You see exits leading east and southwest.
<332/286h 424/424m 1332e 2021w <eb> <d>> [southwest]
Within a crumbling city. [ruins of Caanae.][29]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. An obsidian eye sigil is here. A red and black
striped centipede scurries along the ground.
You see exits leading northeast, west, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
Passing a ruined archway. [ruins of Caanae.][28]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. There are 2 eye sigils here.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west]
The empty eastern square. [ruins of Caanae.][3]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A small sign points into a market stall.
You see exits leading east, southwest, west, northwest, and in.
<332/286h 424/424m 1332e 2021w <eb> <d>> [west] clt i don't have any instrument
(Burt): You say, "I don't have any instrument."
<332/286h 424/424m 1332e 2021w <eb> <d>>
Aryana's Spring. [ruins of Caanae.][1]
The bright sun shines down, blanketing you with its life-giving warmth. This
has been marked as holy ground. The spring of crystalline water gushes forth
from the ruins in a fountain, tumbling over the pillars to form a shallow and
brilliant river among the stones, its ethereal light a source of inspiration
and life. A small oil lamp made of tin and glass sits upon the floor, giving
off a soft light. A well-carved statue of light grey granite stands here,
depicting a Sylayan Noctusari in a pose of utter cowardice. A plain metal chest
rests upon the ground here. A painted metal sculpture resembling a man with a
top hat looms over the surrounding area. A shattered statue of Slythera, a
goblin demonologist lies in ruin here. There are 2 eye sigils here. A small
sign points into a market stall. A detailed statue of light grey granite sets
here depicting a man with demonic features in the throes of feeble rage. A
plain metal candlestick rests upon the ground here. A heart-shaped redwood
canopy bed rests here with red silk curtains glimmering about it on all sides.
A massive, sparkling wheel hovers here, a bejeweled arrow pointing straight up
from the middle of the wheel. A meticulous marble statue of a towering puffin
poses here, perched atop an ornate onyx pedestal, the large jade bowl at the
base filled with offerings. This elegantly carved statue to Ab has been built
in the center of the room, its white marble and sapphire form creating an
impressive and striking monument. An intricately carved statue of light grey
granite sets here depicting a Lycaean hunter taking to his heels. A stunning
statue of a ssylsin stands here, marble foam about its mouth. The shrunken head
of Lasine has been staked into the ground here, the last torments of life still
visible upon her face. A pike with the decapitated head of Zerin has been
erected. A pike with the decapitated head of Nerroku has been erected. A pike
with the decapitated head of Seria has been erected. A pike with the
decapitated head of Kailynn has been erected. Tomast the Cleric stands here,
his gaze cast over the Springs.
You see exits leading north, east, south, west, in, and a crumbling pathway
leads down.
<332/286h 424/424m 1332e 2021w <eb> <d>> [Done.]clt hope we don't need 'em
(Burt): You say, "Hope we don't need 'em."
<332/286h 424/424m 1332e 2021w <eb> <d>>
(Burt): Dras says, "Lol."
<332/286h 424/424m 1334e 2021w <eb> <d>> s
The empty southern square. [ruins of Caanae.][4]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. There are 2 eye sigils here. A brawny man is
here, hefting large pieces of leather over his shoulder and scolding his mule.
Pouncing at invisible mice, a sweet calico kitten gambols about here.
You see exits leading north, northeast, southeast, northwest, and in.
<332/286h 424/424m 1333e 2021w <eb> <d>> se
An empty street. [ruins of Caanae.][35]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. Heated breath flaring his nostrils, a massive
warhorse stands here imperially.
You see exits leading north, east, and northwest.
<332/286h 424/424m 1333e 2021w <eb> <d>> e
In a narrow and crumbling alley. [ruins of Caanae.][37]
The bright sun shines down, blanketing you with its life-giving warmth. An
obsidian eye sigil is here. A young Norrjin stumbles about here in shock.
You see exits leading southeast and west.
<332/286h 424/424m 1333e 2021w <eb> <d>> ab
-----------------------------------------------------------
General Skills Rank
-----------------------------------------------------------
Perception 35% Virtuoso
Survival 100% Transcendent
Weaponry 1% Gifted
Tattoos 100% Transcendent
Evasion 100% Transcendent
Engineering 0% Inept
Taming 0% Inept
Concoctions 0% Inept
Toxins 0% Inept
-----------------------------------------------------------
Guild Skills Rank
-----------------------------------------------------------
Elemancy 100% Transcendent
Crystalism 100% Transcendent
Alchemy 0% Mythical
-----------------------------------------------------------
Mini Skills Rank
-----------------------------------------------------------
Antidotes 100% Transcendent
Constitution 100% Transcendent
Fitness 100% Transcendent
Frost 0% Inept
Galvanism 0% Inept
Philosophy 100% Transcendent
Thermology 0% Inept
-----------------------------------------------------------
To see your abilities within each skill, type AB <Skill>.
HELP <skill> to get more information on a skill.
<332/286h 424/424m 1334e 2021w <eb> <d>> se
A pointlessly winding road. [ruins of Caanae.][38]
The bright sun shines down, blanketing you with its life-giving warmth. A small
sign points into a market stall. An obsidian eye sigil is here. The lovely
Drewenna, widow of Dunain, stands here, garbed in mourning black. A large
lizard is here, sunning itself happily. A stray cat wanders around here,
searching the ground for food.
You see exits leading northeast, south, northwest, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> s
Ruins of a large square. [ruins of Caanae.][39]
The bright sun shines down, blanketing you with its life-giving warmth. There
are 3 wooden cups here. An obsidian eye sigil is here. In true entrepreneur
style, Maurice stands behind a wooden table here, calling all that pass by to
partake in the great Cup Game.
You see exits leading north, southeast, and west.
<332/286h 424/424m 1334e 2021w <eb> <d>> w
A deserted street. [ruins of Caanae.][40]
The bright sun shines down, blanketing you with its life-giving warmth. You see
exits leading east and southwest.
<332/286h 424/424m 1334e 2021w <eb> <d>> sw
You cannot move that fast, slow down!
<332/286h 424/424m 1334e 2021w <eb> <d>> w
There is no exit in that direction.
<332/286h 424/424m 1334e 2021w <eb> <d>> sw
A rose-lined path to the library. [ruins of Caanae.][41]
The bright sun shines down, blanketing you with its life-giving warmth. A
shadowveil is here, focusing moonlight. A small sign points into a market
stall.
You see exits leading northeast, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> w
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> switch profession bard
Are you sure you want to switch from the Mage profession to the Bard
profession? Type in AGREE to confirm.
<332/286h 424/424m 1334e 2021w <eb> <d>> agree
You have switched from the Mage profession to the Bard profession.
A stunning songbird twitters cheerfully as it flies in.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardanm
I don't see who you wish to learn from.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Arena or caanae?"
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>> clt i said mathardan right
(Burt): You say, "I said mathardan right."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Good point."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Apprentice skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras's aura of weapons rebounding disappears.
Chanting quietly, Dras quickly sketches a pentagram on the ground. Flames leap
high as a hideous hound appears in its center, levelling its gaze upon himself.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras takes a long drag off his pipe, exhaling a thick, white haze.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras climbs onto a hideous hound.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You suddenly perceive the vague outline of an aura of rebounding around Dras.
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras is surrounded by the shimmering image of the owl.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs his fingers briskly across a shadowgem and shadows begin swirling
around his body.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Adept skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn voice from mathardan
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Gifted skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Pellerin says, "Fare thee well, Kinsarmar."
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Zoie says, "Rest well Pellerin."
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Virtuoso skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have relearned Voice to the Mythical skill rank.
relearn voice from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage gives you a quick smile before beginning a lesson in
the art of Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage begins by explaining that voice is an extension of a
language long dead among mortals known as the Language of Creation.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage begins explaining some of the more basic
words, asking you to repeat them and correcting your mistakes.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Quietly, Mathardan, the Loresage continues the lesson by roughly translating
each word into common, stopping to explain the use of each.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Asking you to listen carefully, Mathardan, the Loresage strings together
multiple words, quickly explaining that this is a phrase, and to beware that
phrases do not always go the way you plan.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage asks you to try a phrase of three words, upon uttering
the final word pain racks your body and you hear a chuckle from your teacher.
<332/286h 424/424m 1334e 2021w <eb> <d>>
He explains that your skill level in voice will affect how successful your word
combinations are.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage hums a note and your body is filled with energy and you
are healed. A brief explanation from him enlightens you to the fact that once
you are well trained enough, no word will need be spoken.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking excitedly, Mathardan, the Loresage adds on that there is a word
powerful enough that it can turn who it is directed at to stone, but he warns
that interruption of the word will nullify its purpose.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage ends the lesson with vocal exercises aimed at improving
enunciation.
You have fully relearned Voice.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn thespia from mathardan
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Apprentice skill rank.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras ceases maintaining the juxtaposition and planes separate themselves once
again.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A shimmering translucent shield forms around Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras carefully inserts a shadowgem into a shadowcrown.
<332/286h 424/424m 1334e 2021w <eb> <d>> relearn thespia from mathardan
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Adept skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Gifted skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Virtuoso skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have relearned Thespia to the Mythical skill rank.
relearn thespia from mathardan
<332/286h 424/424m 1334e 2021w <eb> <d>>
Pulling a harp from his cloak, Mathardan, the Loresage begins a lesson in
Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Taking a moment to explain all the instruments available to a Bard, Mathardan,
the Loresage adds that one should expect not only songs from Thespia, but
skills with which to hide yourself as well.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage quickly explains that using your acting abilities you
can make people see anything you would like them to see, fooling the mind and
tricking the senses.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Moving on, Mathardan, the Loresage tells you that every song sung has a counter
melody which has the ability to cancel it if one has enough skill.
<332/286h 424/424m 1334e 2021w <eb> <d>> TICK IN 1 SECONDS.
ql
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. Hovering in the air is a
delicate songbird, prismatic colours reflected in its wings. Its body
shuddering in anticipation, this twisted treant warps the very land about it
here. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Next in the lesson Mathardan, the Loresage displays the art of playing multiple
instruments at once, a truly difficult task which he asks you to repeat, to no
avail.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Drawing three daggers, Mathardan, the Loresage shows you the art of juggling,
showing its use in combat and for entertainment, but warns you that juggling is
tiring and should not be done for long periods of time.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Whistling loudly, Mathardan, the Loresage looks to the sky as a delicate
songbird flits into the room. He continues by explaining the use of a songbird
and the assistance they provide to all bards.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Speaking in a mere whisper Mathardan, the Loresage explains the art of the
Cruel Lament, a dangerous song that when played by multiple bards at the right
location can have devastating effects on their enemies.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage moves on and describes that thespians have a way of
traveling to places they have been before by use of waymarks. He warns that you
can only work with a limited number of waymarks, so to choose their locations
wisely.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Mathardan, the Loresage concludes the lesson with a brief mention of a song
powerful enough to cause those who wish you harm to turn and protect you
instead.
You have fully relearned Thespia.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Hrm."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Jug, what did you get from ironbeard this last time."
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Animists): Eira says, "Hello all."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Eira says, "Greetings Kinsarmar."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Animists): Talir says, "Hello."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Kinsarmar): Zoie says, "Greetings Eira!"
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Haha."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Someone bought 150 of the vials I had priced at 100g."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt uh
(Burt): You say, "Uh."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt you mean last item or overall?
(Burt): You say, "You mean last item or overall?"
<332/286h 424/424m 1334e 2021w <eb> <d>> ql
Within the great Library of Caanae. [ruins of Caanae.][42]
A heart-shaped redwood canopy bed rests here with red silk curtains glimmering
about it on all sides. Busily examining the library, Mathardan the Loresage
wanders about. A massive groomed black stallion stands here proudly, its large
form covered in silver battle armour. A small painted pony prances impatiently
here, seeming to dance upon delicate hooves. Muscles rippling beneath its ebon
coat, a massive shire stands here poised and alert. Hovering in the air is a
delicate songbird, prismatic colours reflected in its wings. Its body
shuddering in anticipation, this twisted treant warps the very land about it
here. This is a library.
You see exits leading north, east, south, west, and in.
<332/286h 424/424m 1334e 2021w <eb> <d>> l dras
He is a fast Sylayan. Standing at normal height for his current race, his
features are classical yet unremarkable. His eyes scan the room for danger as
his calloused hands rest by his sides. His body has been hardened by both
training and combat and is tanned from physical excursion in the sun. He is
wearing a plain ring, a blood pendant, a diamond ring, an icy blue runic ring,
9 pocketbelts, a quiver, sturdy steel-toe boots, a set of diamond bracelets, a
rabbit-eared mask of veritum, a Monocle of Acuity, a pair of chainmail greaves,
a pack resembling a bloody heart, a hunter's belt, a shadowcrown, a chainmail
helm, a steelweave surcoat, a satchel of fine ebony silk, a silver ring of
meditation, a crude ruby amulet, a pair of chainmail vambraces, a twilight blue
rose, a cluster of snapdragons, a shimmery midnight cloak, a durable black
cotton shirt, a Diadem of the Quickening, long trousers of jet black twill, an
Imperial ring of the Ephors, 2 shadowrings, a shadowtorc, a spore pouch, a suit
of chain mail, and a simple ring of silver. He is holding a tower shield in his
right hand. A rune shaped like a mighty oak has been sketched onto him. A rune
resembling an elk has been sketched onto him. A rune like a lion has been
sketched onto him.
<332/286h 424/424m 1334e 2021w <eb> <d>> thirdeye
You now possess the gift of the third eye.[third eye]
<332/286h 421/424m 1334e 2021w <eb> <d>> ab voice
You know the following Voice abilities:
Luos Your voice brings light.
Nulous Pull shadows into the room.
Ka Locate people across the land.
Llan Provide healing with a single word.
Irayana Greatly increase plant growth.
Rubait Cause great pain in your foe.
Kiyan Pacify the angry.
Mellaon Bring sleep to those who hear it.
Arinyu The power to heal afflictions.
Kawis Knock them to the ground.
Nuarinyu Afflict those who hear this terrible word.
Gyin Force them to bow to your will.
Yoth Grant perfect hearing to your foe.
Daemos Shatter the shield of your foe.
Iluma Locate items about the land.
Chamine Randomly damages vibes, runes, rites.
Karinyu Diagnose the afflictions of others.
Ravsafa Understand languages of other races.
Myried Stun your foe with sound.
Type MORE to continue reading. (59% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Shaite Cause significant damage.
Resonance Attune yourself to the natural frequencies.
Innyo Confuse your foe.
Paryes Invoke the latent power of tattoos.
Briah Invoke sound waves to drive people out of the room.
Uryem Send your voice across the room.
Zriku Send your voice to another room.
Hukui Speak in the voice of another.
Oyiem Gift your maladies to your foe.
Zimzum Voice so skilled that your lips needn't move.
Varaye A deep, reverbering vibration of power.
Kantae Turn your audience to stone.
For more information, type AB VOICE <ability>.
<332/286h 424/424m 1334e 2021w <eb> <d>> um
"Ummmm," you say uncertainly.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A great weight seems to have been lifted from Dras.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras rubs some salve on his skin.
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Kari says, "Last item."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt ingots and gold
(Burt): You say, "Ingots and gold."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt on tyn
(Burt): You say, "On tyn."
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice resonance
Voice - Resonance
Syntax: RESONATE <CHI/TA/WE/NOTHING>
Your skill in Voice is now such that you can attune your words of power to one
of the several primordial notes. Doing so increases the effect of your power
words in various ways.
Each time you successfully hit a player with a power word, while resonating any
of these three notes, the target's body will start vibrating in tune with that
note. As you keep attacking the target, the vibrations will increase.
The resonant vibrations will not last indefinitely - the effect will slowly
wear off over time and will eventually fade entirely, if you do not maintain
your offense against the individual.
It is important to note that resonance will have no effect if the target is
shielded. In that case, the power word will still affect the target, but with
the regular effectivity.
There are three primordial notes that affect power words:
Chi: Allows you to sing Voice words faster. The effect depends on how much the
target is resonating with the Chi note.
Type MORE to continue reading. (66% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Ta: This note increases the effect of certain power words, as listed below.
We: If the target is sufficiently resonating with the We note, your power words
will bypass deafness.
The Ta note affects the following power words:
Shaite/Rubait: increased damage
Llan: more health restored
Myried: longer stun
Kawis: bypasses levitation entirely if sufficiently resonating
Nuarinyu: chance to hit with two affliction instead of one, higher resonance
means higher chance
The other power words are unaffected.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras's aura of weapons rebounding disappears.
<332/286h 424/424m 1334e 2021w <eb> <d>>
Dras takes a long drag off his pipe, exhaling a thick, white haze.
<332/286h 424/424m 1334e 2021w <eb> <d>> resonante ta
Your meaning eludes me.
<332/286h 424/424m 1334e 2021w <eb> <d>>
You suddenly perceive the vague outline of an aura of rebounding around Dras.
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
REBOUNDING UP!!
<332/286h 424/424m 1334e 2021w <eb> <d>> resonante ta
Please explain.
<332/286h 424/424m 1334e 2021w <eb> <d>> resonate ta
You focus on resonating your voice with the Ta primordial note.
Balance Taken: 1.20s
<332/286h 424/424m 1334e 2021w <e-> <d>>
You have recovered balance.
<332/286h 424/424m 1334e 2021w <eb> <d>> more
An unseen presence whispers in your ear, "There is no more, friend."
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice
You know the following Voice abilities:
Luos Your voice brings light.
Nulous Pull shadows into the room.
Ka Locate people across the land.
Llan Provide healing with a single word.
Irayana Greatly increase plant growth.
Rubait Cause great pain in your foe.
Kiyan Pacify the angry.
Mellaon Bring sleep to those who hear it.
Arinyu The power to heal afflictions.
Kawis Knock them to the ground.
Nuarinyu Afflict those who hear this terrible word.
Gyin Force them to bow to your will.
Yoth Grant perfect hearing to your foe.
Daemos Shatter the shield of your foe.
Iluma Locate items about the land.
Chamine Randomly damages vibes, runes, rites.
Karinyu Diagnose the afflictions of others.
Ravsafa Understand languages of other races.
Myried Stun your foe with sound.
Type MORE to continue reading. (59% shown)
<332/286h 424/424m 1334e 2021w <eb> <d>> more
Shaite Cause significant damage.
Resonance Attune yourself to the natural frequencies.
Innyo Confuse your foe.
Paryes Invoke the latent power of tattoos.
Briah Invoke sound waves to drive people out of the room.
Uryem Send your voice across the room.
Zriku Send your voice to another room.
Hukui Speak in the voice of another.
Oyiem Gift your maladies to your foe.
Zimzum Voice so skilled that your lips needn't move.
Varaye A deep, reverbering vibration of power.
Kantae Turn your audience to stone.
For more information, type AB VOICE <ability>.
<332/286h 424/424m 1334e 2021w <eb> <d>> ab voice varaye
Voice - Varaye
Syntax: SING/CHANT VARAYE <target>
If the target's body is almost fully attuned to your currently used primordial
note, you can use this power word to cause the target to become fully attuned
to the note, with no reduction of effectivity over time. This will last for 2
minutes.
This power word cannot be combined with another, and is blocked by translucent
shields.
<332/286h 424/424m 1334e 2021w <eb> <d>> chant varaye dras
You chant, "Varaye."
Your words fall upon deaf ears.
Equilibrium Taken: 2.00s
<332/286h 424/424m 1334e 2021w <-b> <d>>
You have regained your mental equilibrium.
<332/286h 424/424m 1334e 2021w <eb> <d>> rev
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> ref
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> rev
I don't think you really mean that.
<332/286h 424/424m 1334e 2021w <eb> <d>> clt ugh
(Burt): You say, "Ugh."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt let's do this later dras i have to grab my other settings
(Burt): You say, "Let's do this later dras i have to grab my other settings."
<332/286h 424/424m 1334e 2021w <eb> <d>>
(Burt): Dras says, "Kk."
<332/286h 424/424m 1334e 2021w <eb> <d>> clt this stuff is weird
(Burt): You say, "This stuff is weird."
<332/286h 424/424m 1334e 2021w <eb> <d>> nstat
News summary for Tynanor:
Public: Read 3418/3418 articles.
Comments: Read 0/168 articles.
Announce: Read 1916/1916 articles.
Kinsarmar: Read 3804/3805 articles.
Meets: Read 422/422 articles.
Events: Read 152/152 articles.
Burt: Read 59/59 articles.
CoM: Read 62/62 articles.
Terrors: Read 3/3 articles.
Eloweth: Read 42/42 articles.
Vanguard: Read 25/25 articles.
Elith: Read 0/0 articles.
Caanae: Read 13/13 articles.
Hawks: Read 3/3 articles.
Animists: Read 225/225 articles.
Newb: Read 4/4 articles.
DV: Read 0/0 articles.
<332/286h 424/424m 1334e 2021w <eb> <d>> quit
You grow still and begin to silently pray for preservation of your soul while
you are out of the land.
<332/286h 424/424m 1334e 2021w <eb> <d>> i
You are wielding an elemental staff in your right hand.
You are holding:
12 small sketchbooks, 3 keys, a silver tinderbox, a blackened sinn and bone
vial, a quicksilver flask, 2 commemorative iron vials, 50 patterned gold vials,
a gossamer anchor, 4 simple vials of sinn, 14 sinn quill vials, a pinewood
vial, a moonstone vial, a personal journal, an ivory figurine, 6 old twig
pipes, a festive sparkling giftbag, a pocketbelt.
You are wearing:
a Monocle of Acuity, a set of ankle weights, a frostbrand ring, a firescourge
ring, a black Taekyon belt, a voltaic ring, a eupnoeic ring, a poisonbane ring,
a phrenic ring, a ring of pestilence, 5 pocketbelts, a canvas backpack.
You have 57 types of items in the Rift.
You possess 118 items and are carrying no gold.
<332/286h 424/424m 1334e 2021w <eb> <d>>
A stunning songbird gives one final chirp before flying off.
You feel your insides clench as your soul is frozen.
You have played 1410 games.
Farewell for now!
[Server closed connection.]
Connected to host localhost
MudBot v2.5(win) - Copyright (C) 2004, 2005 Andrei Vasiliu.
MudBot comes with ABSOLUTELY NO WARRANTY. This is free
software, and you are welcome to redistribute it under
certain conditions; See the GNU General Public License
for more details.
Module: Imperian v1.9.
Module: IMapper v1.5.
Connecting to imperian.com:23... Done.
[Send `help to get some help.]
Rapture Runtime Environment v2.1.9 -- (c) 2011 -- Iron Realms Entertainment
Multi-User License: 100-0002-000
*** I M P E R I A N ******************************************************
" Whoever undertakes to set himself up as a judge of Truth and
Knowledge is shipwrecked by the laughter of the gods. "
************************************** w w w . i m p e r i a n . c o m ***
Imperian's IP is 209.212.145.199 Port: 23
For general queries and enquiries, e-mail [email protected].
There are 52 people currently on-line.
1. Enter the game.
2. Create a new character.
3. Quit.
Enter an option or enter your character's name. juganothion
What is your password? alceuseatsdick
Password correct. Welcome to Imperian. [touch cloak]
Your last login was from domain: ip70-177-170-221.dc.dc.cox.net.
Your boar tattoo tingles slightly.
Your moon tattoo tingles slightly.
Your moss tattoo tingles slightly.
You are unable to see anything as you are blind.
460H460 520M520 1990E 2263W [eb bd]
You caress the tattoo and immediately you feel a cloak of protection surround [cloak]
you.
Equilibrium Taken: 1.20s
460H460 520M520 1990E 2263W [-b bd]
Mana Lost: 9
Focusing your mind you banish all possibility of sleep.[insomnia]
You have gained the insomnia defence.
460H460 510M520 1990E 2263W [-b bd]
You remove 1 quince fruit, bringing the total in the Rift to 20.
460H460 510M520 1990E 2263W [-b bd]
You quickly eat a quince fruit.
A feeling of energy and excitement overcomes you.[quince]
You have gained the quince defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of levitation from a spherical vial.
Your body begins to feel lighter and you feel that you are floating slightly.[levitating]
You have gained the levitating defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of venom from a wooden vial.
You feel a momentary dizziness as your resistance to damage by poison [venom]
increases.
You have gained the venom defence.
460H460 510M520 1990E 2263W [-b bd]
You take a drink of an elixir of frost from a wooden vial.
A chill runs over your icy skin.[temperance]
You have gained the temperance defence.
460H460 510M520 1990E 2263W [-b bd]
You have regained your mental equilibrium.
460H460 510M520 1990E 2263W [eb bd]
You take a drink of an elixir of speed from a wooden vial.
460H460 510M520 1990E 2263W [eb bd]
You quickly rub some caloric salve on your skin.
A feeling of comfortable warmth spreads over you.[caloric salve]
You have gained the caloric salve defence.
460H460 510M520 1990E 2263W [eb bd]
You may apply another salve.
460H460 510M520 1990E 2263W [eb bd]touch shield
You touch the tattoo and a shimmering translucent shield forms around you.[shield tattoo]
Equilibrium Taken: 4.20s
460H460 510M520 1990E 2263W [-b bd]
--- The City of Stavenn Announcement -----------------------------------------
Check Project 67 and be sure to message the Imperator or an Ephor with any
complaints. Any complaints after said person is a citizen will fall on deaf
ears.
460H460 510M520 1990E 2263W [-b bd]
Mana Gain: 9
460H460 520M520 1990E 2263W [-b bd]
Tiny tremours spread through your body as the world seems to slow down.[heightened speed]
You have gained the heightened speed defence.
460H460 520M520 1990E 2263W [-b bd]
You have regained your mental equilibrium.
460H460 520M520 1990E 2263W [eb bd]
(Burt): Kari says, "Oh Dras. 5 more rooms when you are able. Just IM me."
460H460 520M520 1990E 2263W [eb bd]
Nerroku tells you, "Dras might need your help."
460H460 520M520 1990E 2263W [eb bd]
(Market): Tahmuras says, "Join queue, please."
460H460 520M520 1990E 2263W [eb bd]
Nerroku tells you, "Galt and Alceus phasing on him in Caanae."
460H460 520M520 1990E 2263W [eb bd]whodead
You sense the following souls in Imperian:
Owen D'Qual
Reflection Queen, Okue Shaolar, Mineral Loreist
460H460 520M520 1990E 2263W [eb bd]clt nerroku says galt and alceus re phasing on you in caanae dras
(Burt): You say, "Nerroku says galt and alceus re phasing on you in caanae
dras."
460H460 520M520 1990E 2263W [eb bd]summon skyrax
Your action causes the shimmering translucent shield around you to fade away.[shield tattoo]