Lithmerian Smithing

+1With 3 votes
As seen by Selkrener. Posted under Lithmeria as a Misc log.

Feel free to check out our forums at http://forums.lithmeria.com for more information about smithing and other updates we've made.

Submitted 1 May 2009. 2603 views in total, 0.48 per day.
say This week's log explores the wonderful and exciting world of smithing!
You say, "This week's log explores the wonderful and exciting world of smithing!"
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say We're going to look at the abilities a little out of order to get a fuller understanding of how smithing works, but we'll cover it all before the end is reached.
You say, "We're going to look at the abilities a little out of order to get a fuller understanding of how smithing works, but we'll cover it all before the end is reached."
[H: 637 M: 375 -eblrg-]
say First let's look at examine and a few of the metals you can work with in smithing
You say, "First let's look at examine and a few of the metals you can work with in smithing."
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ab smithing examine
EXAMINE
Syntax: EXAMINE <item> [WEAPON/ARMOR]

This ability lets you carefully examine a metal ingot or magical items. You may specify, if you so choose, to only view those properties that apply to weapons or armors, leaving the optional argument off will show all properties. Examining an ingot will show all the changes it makes to the stats of a smithed item as well as any special properties it may have. Examining a magical item will reveal the bonus it gives to an item it is folded into as well as how many forgings it will use to do so.
[H: 637 M: 375 -eblrg-]
examine lead
You turn over an ingot of lead in your hand, examining it carefully.
The ingot modifies weapon damage by 40%.
The ingot modifies weapon speed by -20%.
The ingot modifies slashing protection by 15%.
The ingot modifies blunt protection by 15%.
The ingot modifies armor penalty by 15%.
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examine silver
You turn over an ingot of silver in your hand, examining it carefully.
The ingot modifies weapon damage by -15%.
The ingot modifies weapon precision by -10%.
The ingot modifies weapon speed by 10%.
The ingot modifies available forgings by 2.
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say As you can see each different kind of metal ingot has its own very different effects on stats. With a notable exception...
You say, "As you can see each different kind of metal ingot has its own very different effects on stats. With a notable exception..."
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examine iron
You turn over an ingot of iron in your hand, examining it carefully.
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say Iron is the ubiquitous metal, available always in every city without limit. Without a bonus to any stats it won't be making any top notch swords but there will never be a case where you just can't get make a sword because no metal is available.
You say, "Iron is the ubiquitous metal, available always in every city without limit. Without a bonus to any stats it won't be making any top notch swords but there will never be a case where you just can't get make a sword because no metal is available."
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say You can also alloy two different metals together. When alloying the various qualities of the metal will do a form of averaging, but each particular quality will lean towards whichever metal has the better quality in that stat. I think an example fits the bill best here.
You say, "You can also alloy two different metals together. When alloying the various qualities of the metal will do a form of averaging, but each particular quality will lean towards whichever metal has the better quality in that stat. I think an example fits the bill best here."
[H: 637 M: 375 -eblrg-]
ab smithing alloy
ALLOY
Syntax: ALLOY <amount> <first metal> WITH <second metal>

Any two metals can be alloyed, though you will require an equal amount of both of them to create the alloy. Alloying produces a number of ingots equal to the number of each ingot going in. For exame 3 iron ingots alloyed with 3 silver ingots will create 3 ingots of iron-silver alloy, NOT 6. Alloys take characteristics from both of their component metals but will always average out in favor of the metal that has the better value for each characteristic making alloys usually the predominant choice for weapons of quality. Special properties of metals will usually be weakened somewhat by being alloyed to a metal and in some cases will not survive the alloying process at all.
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say I'll make 5 lead-silver ingots
You say, "I'll make 5 lead-silver ingots."
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alloy 5 lead with silver
You alloy 5 ingots of lead with an equal number of silver ingots.
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examine lead-silver
You turn over an ingot of lead-silver alloy in your hand, examining it carefully.
The ingot modifies weapon damage by 22%.
The ingot modifies weapon precision by -3%.
The ingot modifies available forgings by 1.
The ingot modifies slashing protection by 10%.
The ingot modifies blunt protection by 10%.
The ingot modifies armor penalty by 5%.
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say As you can see it took a bit of each from the two metals and combined them, Now let's forge a nice shiny broadsword from our new alloy.
You say, "As you can see it took a bit of each from the two metals and combined them, Now let's forge a nice shiny broadsword from our new alloy."
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forge broadsword from lead-silver
You melt down five lead-silver ingots and forge them into a broadsword.
[H: 637 M: 375 -eblrg-]
say And then to check out our newly forged weapon we will evaluate it
You say, "And then to check out our newly forged weapon we will evaluate it."
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ab smithing evaluate
EVALUATE
Syntax: EVALUATE <weapon/armor>

By subjecting a smithed item to a variety of tests and comparing that against the Smith's Standard you can get a very accurate representation of the stats of an item, as well as discovering any special properties it may have.
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evaluate broadsword
You carefully evaluate a lead-silver broadsword testing it against the standard.
Its damage tests at 122% of standard, its precision tests at 97% of standard, and its speed tests at 100% of standard.

This weapon can be forged 18 more times.
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say That, 'can be forged 18 more times' line at the end is very important, That tells you how much more improvement your newly forged weapon can receive
You say, "That, 'can be forged 18 more times' line at the end is very important, That tells you how much more improvement your newly forged weapon can receive."
[H: 637 M: 375 -eblrg-]
say Let's look at the forge command now for a little bit more info about this weapon we just made
You say, "Let's look at the forge command now for a little bit more info about this weapon we just made."
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ab smithing forge
FORGE
Syntax: FORGE <item> FROM <metal>
Syntax: FORGEABLES [item]

The forgeables command enables you to see what items are available for you to forge, and by specifiying a specific item type it will enable you to see more in-depth information on it. The forge command will enable you forge the item type you desire from the metal you choose, assuming you have enough of the metal in your inventory. A weapon or suit of armor must be made entirely from the same metal or alloy.
[H: 637 M: 375 -eblrg-]
say I can use forgeables to check out the broadsword item type and see what I can see about it.
You say, "I can use forgeables to check out the broadsword item type and see what I can see about it."
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forgeables broadsword
The broadsword is a powerful one-handed sword, it has a high number of available forgings and favors damage.
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say As you can see, the broadsword favors damage for its stats, we'll see how that's important now
You say, "As you can see, the broadsword favors damage for its stats, we'll see how that's important now."
[H: 637 M: 375 -eblrg-]
ab smithing refine
REFINE
Syntax: REFINE <weapon> FOR <DAMAGE/PRECISION/SPEED>
Syntax: REFINE <armor> FOR <SLASHING/BLUNT/FIT>

Refining is the main way to increase the base physical stats of anything smithed. Refining always uses up a single forging from the item and increases the desired stat. Improving fit on a suit of armor decreases that armor's overall action penalty which slows balance recovery. Any given property can only be refined 10 times, regardless of available forgings.
[H: 637 M: 375 -eblrg-]
say Refining is the most basic way to improve a weapon or armor. For a weapon I can improve the three main statistics of damage, precision, and speed.
You say, "Refining is the most basic way to improve a weapon or armor. For a weapon I can improve the three main statistics of damage, precision, and speed."
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say Let's refine each one twice and evaluate again
You say, "Let's refine each one twice and evaluate again."
[H: 637 M: 375 -eblrg-]
refine broadsword for damage
You refine a lead-silver broadsword to improve its damage.
refine broadsword for damage
[H: 637 M: 375 -eblrg-]
You refine a lead-silver broadsword to improve its damage.
[H: 637 M: 375 -eblrg-]
refine broadsword for precision
You refine a lead-silver broadsword to improve its precision.
[H: 637 M: 375 -eblrg-]
refine broadsword for precision
You refine a lead-silver broadsword to improve its precision.
[H: 637 M: 375 -eblrg-]
refine broadsword for speed
You refine a lead-silver broadsword to improve its speed.
[H: 637 M: 375 -eblrg-]
refine broadsword for speed
You refine a lead-silver broadsword to improve its speed.
[H: 637 M: 375 -eblrg-]
evaluate broadsword
You carefully evaluate a lead-silver broadsword testing it against the standard.
Its damage tests at 158% of standard, its precision tests at 117% of standard, and its speed tests at 120% of standard.

This weapon can be forged 12 more times.
[H: 637 M: 375 -eblrg-]
say As you can see, I used up 6 of the available forgings and increased each of the statistics by a varying degree. The bonuses and penalties from the metal it is forged from factor into the refining process as does the stats favored by the weapon type. A favored stat receives a roughly 60% increase to refining gains.
You say, "As you can see, I used up 6 of the available forgings and increased each of the statistics by a varying degree. The bonuses and penalties from the metal it is forged from factor into the refining process as does the stats favored by the weapon type. A favored stat receives a roughly 60% increase to refining gains."
[H: 637 M: 375 -eblrg-]
say Refining, however, is far from the only thing you can do with a forged weapon. You can also set gemstones into the surface of the metal for example.
You say, "Refining, however, is far from the only thing you can do with a forged weapon. You can also set gemstones into the surface of the metal for example."
[H: 637 M: 375 -eblrg-]
ab smithing setting
SETTING
Syntax: SET <gem/symbol> INTO <weapon/armor>

Setting a gemstone into a smithed item requires two available forgings on the item, and an appropriate gemstone to be set into the item. The exact effect of each gem is different, but when set into a weapon they create a magical array used to boost the power of magic-users that wield it, while set into armor it will help create magical and elemental defences within the metal.
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say Setting a gemstone into a weapon will create a magical array within it as you can see. And mages just love those things, they can increase power of their spells, penetration through resistances, and even quicken the recovery of equilibrium. I just happen to have a few gemstones here, so let's set one into the broadsword and you can see the change
You say, "Setting a gemstone into a weapon will create a magical array within it as you can see. And mages just love those things, they can increase power of their spells, penetration through resistances, and even quicken the recovery of equilibrium. I just happen to have a few gemstones here, so let's set one into the broadsword and you can see the change."
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set ruby into broadsword
You set a faceted ruby into the surface of a lead-silver broadsword carefully.
[H: 637 M: 375 -eblrg-]
evaluate broadsword
You carefully evaluate a lead-silver broadsword testing it against the standard.
Its damage tests at 158% of standard, its precision tests at 117% of standard, and its speed tests at 120% of standard.
The magical array on the weapon increases power by 20%, penetration by 0%, and focus by 0%.

This weapon can be forged 10 more times.
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say Now that the weapon has a magical array on it, there is a new line on evaluate detailing the magical benefits the weapon will give to a spellcaster. That ruby increased the magical power by 20%. Now I'll set a few more gemstones into it...
You say, "Now that the weapon has a magical array on it, there is a new line on evaluate detailing the magical benefits the weapon will give to a spellcaster. That ruby increased the magical power by 20%. Now I'll set a few more gemstones into it..."
[H: 637 M: 375 -eblrg-]
set amethyst into broadsword
You set a faceted amethyst into the surface of a lead-silver broadsword carefully.
[H: 637 M: 375 -eblrg-]
set diamond into broadsword
You set a faceted diamond into the surface of a lead-silver broadsword carefully.
[H: 637 M: 375 -eblrg-]
evaluate broadsword
You carefully evaluate a lead-silver broadsword testing it against the standard.
Its damage tests at 158% of standard, its precision tests at 117% of standard, and its speed tests at 120% of standard.
The magical array on the weapon increases power by 39%, penetration by 19%, and focus by 8%.

This weapon can be forged 6 more times.
[H: 637 M: 375 -eblrg-]
say As you can see, some gemstones can increase more than one magical property at a time. All three of those gems gave a bonus to power, but the amethyst also gave a bonus to penetration, and the diamond increases all three characteristics.
You say, "As you can see, some gemstones can increase more than one magical property at a time. All three of those gems gave a bonus to power, but the amethyst also gave a bonus to penetration, and the diamond increases all three characteristics."
[H: 637 M: 375 -eblrg-]
say In addition to refining and setting gems to boost the base physical and magical qualities of the weapon you can fold special magical items into the metal itself to imbue it with certain special properties.
You say, "In addition to refining and setting gems to boost the base physical and magical qualities of the weapon you can fold special magical items into the metal itself to imbue it with certain special properties."
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ab smithing folding
FOLDING
Syntax: FOLD <magic item> INTO <weapon/armor>

Folding a magical item will use up a variable number of forgings dependant on the specific magical item being folded and add a special property to the item also based on the specific magical item being folded, One would have to EXAMINE the item to find out the exact forging cost and effect.
[H: 637 M: 375 -eblrg-]
say Most magical items will come from hunting dangerous creatures or completing quests, but it is possible there could be other sources. This particular magical item I'm going to demonstrate would be something acquired by hunting giant venomous vipers.
You say, "Most magical items will come from hunting dangerous creatures or completing quests, but it is possible there could be other sources. This particular magical item I'm going to demonstrate would be something acquired by hunting giant venomous vipers."
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examine gland
You turn over a glowing poison gland in your hand, examining it carefully.
This gland will imbue any weapon it is folded into with the essence of the viper's toxins.
It will cost 3 forgings to fold into the metal.
[H: 637 M: 375 -eblrg-]
say Magical beasts, using toxins similar to those employed by the Marauders, a viper's magic usually leaves their poison glands upon death but in occasional instances you find one in which the power remains. Folding it into the weapon will give a chance to strike with those toxins every time you hit with the sword.
You say, "Magical beasts, using toxins similar to those employed by the Marauders, a viper's magic usually leaves their poison glands upon death but in occasional instances you find one in which the power remains. Folding it into the weapon will give a chance to strike with those toxins every time you hit with the sword."
[H: 637 M: 375 -eblrg-]
fold gland into broadsword
You fold a glowing poison gland into the metal of a lead-silver broadsword, imbuing it with power.
[H: 637 M: 375 -eblrg-]
evaluate broadsword
You carefully evaluate a lead-silver broadsword testing it against the standard.
Its damage tests at 158% of standard, its precision tests at 117% of standard, and its speed tests at 120% of standard.
The magical array on the weapon increases power by 39%, penetration by 19%, and focus by 8%.
A sickly green, oily residue coats the surface of the blade.

This weapon can be forged 3 more times.
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say And a new line is added to the evaluation of the weapon informing us of the poison that is now a part of the blade.
You say, "And a new line is added to the evaluation of the weapon informing us of the poison that is now a part of the blade."
[H: 637 M: 375 -eblrg-]
say There is more that can be done than just what is shown, and there are dozens each of metals, gems, and magical items. As well as a couple dozen different types of weapons and armor which can be forged. The possibilities are many and varied, and can keep a smith's attention captured for a very long time.
You say, "There is more that can be done than just what is shown, and there are dozens each of metals, gems, and magical items. As well as a couple dozen different types of weapons and armor which can be forged. The possibilities are many and varied, and can keep a smith's attention captured for a very long time."
[H: 637 M: 375 -eblrg-]
say We hope you enjoyed this first look at smithing and our crafting system. Each of the different crafting disciplines have their own mechanics and system, just as each combat class varies widely. And all are as in-depth and allowing for experimentation as the smithing system.
You say, "We hope you enjoyed this first look at smithing and our crafting system. Each of the different crafting disciplines have their own mechanics and system, just as each combat class varies widely. And all are as in-depth and allowing for experimentation as the smithing system."
[H: 637 M: 375 -eblrg-]
say Before we say farewell, however, we'd like to show off an uncommon and a rare metal, to give an idea of that which is available out there in the world to those who seek it.
You say, "Before we say farewell, however, we'd like to show off an uncommon and a rare metal, to give an idea of that which is available out there in the world to those who seek it."
[H: 637 M: 375 -eblrg-]
examine pyritis
You turn over an ingot of pyritis in your hand, examining it carefully.
The ingot modifies weapon precision by -10%.
The ingot modifies available forgings by -2.

The metal burns with an internal heat and any weapon made from it will inflict fire damage.
[H: 637 M: 375 -eblrg-]
say Pyritis has less than perfect base stats, taking a penalty to both precision and forgings, but a blade smithed with it will deal half of its damage as fire.
You say, "Pyritis has less than perfect base stats, taking a penalty to both precision and forgings, but a blade smithed with it will deal half of its damage as fire."
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forge falchion from pyritis
You melt down five pyritis ingots and forge them into a falchion.
[H: 637 M: 375 -eblrg-]
evaluate falchion
You carefully evaluate a pyritis falchion testing it against the standard.
Its damage tests at 100% of standard, its precision tests at 90% of standard, and its speed tests at 100% of standard.
The metal of the blade is scorchingly hot to the touch.

This weapon can be forged 12 more times.
[H: 637 M: 375 -eblrg-]
say As you can see it adds a special property line to the evaluation just like folding a magical item into the steel does.
You say, "As you can see it adds a special property line to the evaluation just like folding a magical item into the steel does."
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fold gland into falchion
You fold a glowing poison gland into the metal of a pyritis falchion, imbuing it with power.
[H: 637 M: 375 -eblrg-]
evaluate falchion
You carefully evaluate a pyritis falchion testing it against the standard.
Its damage tests at 100% of standard, its precision tests at 90% of standard, and its speed tests at 100% of standard.
The metal of the blade is scorchingly hot to the touch.
A sickly green, oily residue coats the surface of the blade.

This weapon can be forged 9 more times.
[H: 637 M: 375 -eblrg-]
say And a weapon can have more than a single special property as you can see.
You say, "And a weapon can have more than a single special property as you can see."
[H: 637 M: 375 -eblrg-]
say The final metal we want to show this week is Ebonsteel. It is a dark, corrupted metal that taints those wounds it inflicts and is quite rare.
You say, "The final metal we want to show this week is Ebonsteel. It is a dark, corrupted metal that taints those wounds it inflicts and is quite rare."
[H: 637 M: 375 -eblrg-]
examine ebonsteel
You turn over an ingot of ebonsteel in your hand, examining it carefully.
The ingot modifies weapon damage by -10%.
The ingot modifies weapon precision by 15%.
The ingot modifies weapon speed by 10%.
The ingot modifies slashing protection by 10%.
The ingot modifies armor penalty by -10%.

Physicals wounds inflicted by a weapon made of this metal will take longer than usual to mend.
[H: 637 M: 375 -eblrg-]
say It deals less damage, but is faster and more precise than iron. It also makes a nice, relatively light protection against slashing damage. However the truly special property of ebonsteel is that when a physical affliction is given with it, that affliction's mend time will be increased. Mend time is the period of time between drinking the cure and the affliction actually fading away. Mend time was demonstrated in the Towerguard log for those wishing to look into it.
You say, "It deals less damage, but is faster and more precise than iron. It also makes a nice, relatively light protection against slashing damage. However the truly special property of ebonsteel is that when a physical affliction is given with it, that affliction's mend time will be increased. Mend time is the period of time between drinking the cure and the affliction actually fading away. Mend time was demonstrated in the Towerguard log for those wishing to look into it."
[H: 637 M: 375 -eblrg-]
say Next week will be a race update, detailing those races which are not aligned to a specific faction, and will most likely not have a log attached so please check out our forums if you are interested.
You say, "Next week will be a race update, detailing those races which are not aligned to a specific faction, and will most likely not have a log attached so please check out our forums if you are interested."
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