War System: Skirmish over Gripham

+4With 4 votes
As seen by Selkrener. Posted under Lithmeria as a Combat log.

This is the first real test of the War system in an actual battle. The timing of it didn't work for a lot of our builders so we ended up with a small skirmish of 2v2. Elvarlyn and I stood for Teladir, whilst Drakas and Kamyr fought for Aspalaria. Everyone but me played as a Rogue (Marauders and Phantoms), while I fought as a Champion.

Submitted 8 Jul 2009. 3135 views in total, 0.58 per day.
(AdminCity) You say, "Okay, now I'm logging."
[H: 525 M: 450 -eblrg-]
(AdminCity) Drakas says, "Well, happens to everybody."
[H: 525 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "We'll post both up, mine's annotated."
[H: 525 M: 450 -eblrg-]
(AdminCity) You say, "3."
[H: 525 M: 450 -eblrg-]
(AdminCity) You say, "2."
[H: 525 M: 450 -eblrg-]
(AdminCity) You say, "1."
[H: 525 M: 450 -eblrg-]
(AdminCity) You say, "WAR."
[H: 525 M: 450 -eblrg-]
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
s
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
CodeKnight Kamyr, Foe of Grammar is here, wielding a wicked curved dagger in each hand.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr stabs you with a wicked curved dagger and catapults past you out of your view.
[H: 513 M: 450 (Wound) -eblrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
Kamyr strikes a spot on your body unprotected by armor.
The rapid slice cuts through your resistance to fire.
[H: 499 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 499 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 499 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 499 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
throat kamyr
Kamyr drinks from a crystal flask.
[H: 499 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 499 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 499 M: 450 (Wound) -elrg-]
You bleed 2 health.
[H: 496 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 496 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 476 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 444 M: 450 (Wound) -eblrg-]
Kamyr recovers full strength as the toxins purge from him.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 444 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 426 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 408 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
elixir body
[H: 513 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 513 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
[H: 513 M: 450 (Wound) -eblrg-]
traumatize kamyr
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 513 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
The thick toxin courses through your head, slowing your mind and clogging your thoughts.
[H: 498 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
The thick toxin courses through your head, slowing your mind and clogging your thoughts.
[H: 475 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 475 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 457 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 439 M: 450 -elrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 439 M: 450 -elrg-]
You have regained balance.
[H: 439 M: 450 -eblrg-]
Kamyr drinks from a crystal flask.
Kamyr pants with sudden dehydration, as his body cleanses itself.
[H: 439 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 439 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 439 M: 450 -eblrg-]
wi
Elvarlyn shifts his footing to better absorb attacks.
Huh?
[H: 439 M: 450 -eblrg-]
wi
Huh?
[H: 439 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 439 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 421 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 393 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 393 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 375 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 357 M: 450 -eblrg-]
wound kamyr
Your veins throb in agony.
[H: 337 M: 450 -eblrg-]
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 337 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 337 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 337 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 337 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 337 M: 450 (Wound) -elrg-]
elixir health
You can not drink another healing elixir so quickly.
[H: 337 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 337 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 319 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 291 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 291 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 271 M: 450 (Wound) -elrg-]
elixir body
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 253 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body fights to purge the toxin disrupting your coordination.
[H: 253 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 208 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 208 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 208 M: 450 (Wound) -eblrg-]
throat kamyr
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 208 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 208 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 208 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 202 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 202 M: 450 (Wound) -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 202 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 184 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 166 M: 450 (Wound) -elrg-]
elixir health
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
Kamyr collapses to the ground. Dead.
[H: 166 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 271 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 271 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 271 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 271 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 253 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 235 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 225 M: 450 (Wound) -eblrg-]
wound drak
You can not use another opening move yet.
[H: 225 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 207 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 189 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 179 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 179 M: 450 (Wound) -eblrg-]
thr
Huh?
[H: 179 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh wreathed in flames.
[H: 179 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 179 M: 450 (Wound) -eblrg-]
throat drak
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 179 M: 450 -elrg-]
You can drink another healing elixir.
[H: 179 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 165 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 40 M: 450 -elrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 145 M: 450 -elrg-]
Your veins throb in agony.
[H: 131 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
elixir body
[H: 131 M: 450 -elrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Your body fights to purge the toxin disrupting your coordination.
[H: 131 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 131 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 131 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 117 M: 450 -elrg-]
Your veins throb in agony.
[H: 103 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 89 M: 450 -elrg-]
You have regained balance.
[H: 89 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 89 M: 450 -eblrg-]
traumatize drak
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 89 M: 450 -eblrg-]
You must be benefiting from an opening attack to use a finishing attack.
[H: 89 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 89 M: 450 -eblrg-]
Your veins throb in agony.
[H: 75 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 63 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 51 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 51 M: 450 -eblrg-]
Drakas drinks from a crystal flask.
[H: 51 M: 450 -eblrg-]
elixir health
You can not drink another healing elixir so quickly.
elixir body
[H: 51 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 51 M: 450 -eblrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
You cleans some of the toxin that burns through your veins.
[H: 51 M: 450 -eblrg-]
Your veins throb in agony.
[H: 38 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 38 M: 450 -eblrg-]
elixir health
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 38 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 143 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 143 M: 450 -eblrg-]
Your veins throb in agony.
[H: 130 M: 450 -eblrg-]
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 130 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 118 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 106 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
wound drak
[H: 106 M: 450 -eblrg-]
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 106 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 106 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 106 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 106 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 93 M: 450 (Wound) -elrg-]
throat drak
You lack the balance to be able to do that.
[H: 93 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 93 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 81 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 69 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
Drakas collapses to the ground. Dead.
[H: 69 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 69 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 69 M: 450 (Wound) -eblrg-]
You have received a message from Kamyr.
[H: 69 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
throat drak
[H: 69 M: 450 (Wound) -eblrg-]
Your target is not here.
[H: 69 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 56 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 56 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 161 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 148 M: 450 (Wound) -eblrg-]
Elvarlyn says, "Moving."
[H: 148 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
say You go east
[H: 135 M: 450 (Wound) -eblrg-]
Elvarlyn leaves to the east.
[H: 135 M: 450 (Wound) -eblrg-]
You say, "You go east."
[H: 135 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 122 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 122 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 109 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 214 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body fights to purge the toxin disrupting your coordination.
[H: 214 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 208 M: 450 (Wound) -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 208 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 208 M: 450 (Wound) -eblrg-]
elixir health
You can not drink another healing elixir so quickly.
[H: 208 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 208 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your body tries to thin the toxin slowing your muscles.
[H: 208 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 313 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 313 M: 450 (Wound) -eblrg-]
Elvarlyn sends to you, "What's the Syntax to capture? Just stand here?"
[H: 313 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 313 M: 450 (Wound) -eblrg-]
(Teladir) You say, "They almost had me. 40 health."
[H: 313 M: 450 (Wound) -eblrg-]
elv Yeah, just stand on it
You send to Elvarlyn, "Yeah, just stand on it."
[H: 313 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        4% Teladir                        =
============================================================
[H: 313 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Close."
[H: 313 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 418 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
Your body tries to thin the toxin slowing your mind.
[H: 418 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 418 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 418 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 523 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 523 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        12% Teladir                       =
============================================================
[H: 523 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "I took too long on Kamyr I think. I'm just going to apply four afflictions quickly, allergy them once to build up strength and then rupture."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Sounds like a plan. I am just stacking anti curing stuff to help you."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "You can hit their arms too if you want, slow them down."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) You say, "That requires me switching to a different stance than wounding though. It's onslaught-trauma's combo."
[H: 523 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Ah."
[H: 523 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        20% Teladir                       =
============================================================
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) You say, "They should be ressing soon."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "They should be back soon."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Yes."
[H: 523 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Hehe."
[H: 523 M: 450 (Wound) -eblrg-]
(AdminCity) Kamyr says, "Am I still in timeout daddy?"
[H: 523 M: 450 (Wound) -eblrg-]
(AdminCity) You say, "Nah you should be good to res."
[H: 523 M: 450 (Wound) -eblrg-]
Kamyr enters from the northeast.
Drakas follows Kamyr.
[H: 523 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 505 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 477 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 477 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 477 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 477 M: 450 (Wound) -eblrg-]
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 477 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 477 M: 450 (Wound) -eblrg-]
say Hal
You say, "Hal."
[H: 477 M: 450 (Wound) -eblrg-]
Elvarlyn starts following you.
[H: 477 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr enters from the west.
Drakas follows Kamyr.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Poison flows through your veins, causing sheer agony.
[H: 507 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Poison flows through your veins, causing sheer agony.
[H: 479 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 479 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 461 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 443 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
traumatize kamyr
[H: 423 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 423 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 423 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 423 M: 450 -elrg-]
You can drink another healing elixir.
[H: 423 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 423 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 407 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 383 M: 450 -elrg-]
Kamyr drinks from a crystal flask.
[H: 383 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 365 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 347 M: 450 -elrg-]
Kamyr drinks from a crystal flask.
Kamyr pants with sudden dehydration, as his body cleanses itself.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 347 M: 450 -elrg-]
Your veins throb in agony.
[H: 322 M: 450 -elrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 427 M: 450 -elrg-]
elixir body
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 427 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 427 M: 450 -elrg-]
You have regained balance.
[H: 427 M: 450 -eblrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 427 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 427 M: 450 -eblrg-]
wound kamyr
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 427 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 409 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 391 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
Kamyr strikes a spot on your body unprotected by armor.
The poison on Kamyr's blade burns into your muscles.
[H: 355 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
The poison on Kamyr's blade burns into your muscles.
[H: 302 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 302 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 296 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 296 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 296 M: 450 (Wound) -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 296 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 296 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 296 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 278 M: 450 (Wound) -eblrg-]
throat kamyr
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 252 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 252 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 252 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 234 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 216 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 216 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 216 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 216 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 216 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 216 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 117 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 12 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 12 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
You die and find yourself in the underworld.
Poison flows through your veins, causing sheer agony.
[H: 0 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 0 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 0 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 0 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 0 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 0 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 0 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 0 M: 450 (Wound) -eblrg-]
test cleanse
You cleanse yourself of all afflictions with a beam of light.
[H: 0 M: 450 (Wound) -eblrg-]
Kamyr snickers to himself.
[H: 0 M: 450 (Wound) -eblrg-]
Elvarlyn stops following you.
[H: 0 M: 450 (Wound) -eblrg-]
l
Room (#8)
Room Desc
An imaginary gate hovers here.
[H: 0 M: 450 (Wound) -eblrg-]
say You died too?
You say, "You died too?"
[H: 0 M: 450 (Wound) -eblrg-]
Kamyr nods his head.
[H: 0 M: 450 (Wound) -eblrg-]
say At least I didn't go down in vain then
You say, "At least I didn't go down in vain then."
[H: 0 M: 450 (Wound) -eblrg-]
say Toxin stacking and rupture is nasty from two rogues
You say, "Toxin stacking and rupture is nasty from two rogues."
[H: 0 M: 450 (Wound) -eblrg-]
Kamyr smiles broadly, grinning in amusement.
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Picked off Drakas."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Good work, which point are you on?"
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Eastern one."
[H: 0 M: 450 (Wound) -eblrg-]
say Cya in the field again
You say, "Cya in the field again."
[H: 0 M: 450 (Wound) -eblrg-]
test resurrect
Deforested plains marked by cart trails. (#453) (868, 484) (Plains)
The grass has grown high on this plain, yet the stumps from the massive clearing of the forest still litter the area and the shorter ones may stub a toe if care is not taken. Some of the grass has been worn down by something heavy, resulting in somewhat of a path running from east to west. To the north, a village that is likely the cause of the deforestation rests. To the south, the remaining forest stands defiantly. A road can also be seen to the east.
A large field mouse creeps through the nearby grass.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest and the west.
You return to the living south of the village of Gripham, yay for being a tester!
[H: 525 M: 450 (Wound) -eblrg-]
n
A road south of a mining village. (#410) (868, 483) (Road)
Marks and signs of travelers mar this road, from carts, caravans, and persons alike. Surrounding it is an expanse of what looks to have once been a forest, the stumps of many trees scattered about the growing grass. A gate appears close by in the north, while the road continues further to the south.
There is an exit to the north, east, southeast, south, southwest and the west.
[H: 525 M: 450 (Wound) -eblrg-]
n
A gated path into a village. (#411) (868, 482) (Urban)
The deforested plains are explained as the wooden walls of a small village. The gate is of a size to allow large objects and caravans to move through and can hold three beams to reinforce it in case of siege. Some of the cart trails pass through here, into the village and out to the less secure mines. A guardhouse sits to the side of the gate to maintain it and ensure intruders are spotted.
There is an exit to the north and the south.
[H: 525 M: 450 (Wound) -eblrg-]
n
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                 [i]                 |
|                / | \                |
|             [ ]-[ ]-[ ]             |
|              | X | X |              |
|             [ ]-[i]-[i]             |
|            / | X | X | \            |
|         [i]-[i]-[*]-[i]-[i]         |
|            \ | / | \ | /            |
|             [^] [ ] [ ] [ ]-[ ]     |
|                  |     / | \ |      |
|         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     |
|          | X | X | X | X | X | \    |
|         [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i] |
|        / | X | X | X | X | X | X | \|
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-|
|      | X | X | X | X | X | X | X | X|
\-------------------------------------/
[H: 525 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
w
[H: 525 M: 450 (Wound) -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Holding west again."
[H: 525 M: 450 (Wound) -eblrg-]
empower
You draw power inward and feel yourself grow stronger, faster, and tougher.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
seal
You focus on your body, weaving power through yourself to seal your wounds faster.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        20% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        24% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr drinks from a crystal flask.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn circles Kamyr cutting him with a dagger protruding from flesh.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn stabs Kamyr with a dagger protruding from flesh and leaps past and over him in a spinning blur.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
Elvarlyn narrowly evades Elvarlyn's attack.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn circles Kamyr cutting him with a dagger protruding from flesh.
[H: 525 M: 450 (Wound) -eblrg-]
traumatize kamyr
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn stabs Kamyr with a dagger protruding from flesh and leaps past and over him in a spinning blur.
[H: 525 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
Kamyr strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 525 M: 450 -elrg-]
You have regained balance.
[H: 525 M: 450 -eblrg-]
Kamyr leaves to the west.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn's darkened veins writhe as the toxin is forced from them.
[H: 525 M: 450 -eblrg-]
w
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
wound kamyr
[H: 525 M: 450 -eblrg-]
Your target is not here.
[H: 525 M: 450 -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
n
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
in
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 525 M: 450 -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 525 M: 450 -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
[H: 525 M: 450 -eblrg-]
wound kamyr
Your target is not here.
[H: 525 M: 450 -eblrg-]
s
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 525 M: 450 -eblrg-]
d
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 525 M: 450 -eblrg-]
out
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
track kamyr
There is nobody by that name you can track.
[H: 525 M: 450 -blrg-]
You have regained equilibrium.
s
[H: 525 M: 450 -eblrg-]
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 -eblrg-]
war
====================== Gripham Village =====================
=                        24% Teladir                       =
============================================================
[H: 525 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "Chased Kamyr away."
[H: 525 M: 450 -eblrg-]
(Teladir) You say, "Yeah, I saw that we didn't capture 8 points worth so I came to see what was wrong."
[H: 525 M: 450 -eblrg-]
(Teladir) You say, "He's gonna come back with Drak though."
[H: 525 M: 450 -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 -eblrg-]
war
====================== Gripham Village =====================
=                        32% Teladir                       =
============================================================
[H: 525 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "Yeah."
[H: 525 M: 450 -eblrg-]
Kamyr enters from the east.
Drakas follows Kamyr.
[H: 525 M: 450 -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 525 M: 450 -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 -eblrg-]
There is no exit in that direction.
e
[H: 525 M: 450 -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 -eblrg-]
Kamyr enters from the west.
Drakas follows Kamyr.
[H: 525 M: 450 -eblrg-]
Elvarlyn starts following you.
[H: 525 M: 450 -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
Kamyr strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 -eblrg-]
wound kam
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 (Wound) -elrg-]
Elvarlyn stops following you.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
traumatize kam
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 525 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 525 M: 450 -elrg-]
You have regained balance.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 507 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 489 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 489 M: 450 -eblrg-]
wound kam
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 489 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 489 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 489 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn's darkened veins writhe as the toxin is forced from them.
[H: 489 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 489 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 489 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 489 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 489 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 489 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 489 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 489 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
Kamyr strikes a spot on Elvarlyn's body unprotected by armor.
[H: 489 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 489 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 489 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 489 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 489 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
allergy kam
allergy kam
Wha?
[H: 525 M: 450 (Wound) -eblrg-]
Wha?
[H: 525 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
traumatize kam
[H: 525 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 525 M: 450 -elrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn pants with sudden dehydration, as his body cleanses itself.
[H: 525 M: 450 -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -elrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
Kamyr strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -elrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 -elrg-]
You have regained balance.
[H: 525 M: 450 -eblrg-]
Kamyr drinks from a crystal flask.
wound kam
[H: 525 M: 450 -eblrg-]
Elvarlyn regains full mobility as the thick toxin is utterly purged.
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 525 M: 450 -eblrg-]
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 525 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 (Wound) -eblrg-]
throat kam
Kamyr swiftly cuts into Elvarlyn with a wicked curved dagger.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 525 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn's darkened veins writhe as the toxin is forced from them.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 525 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 525 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 525 M: 450 (Wound) -elrg-]
traumatize kam
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 525 M: 450 (Wound) -elrg-]
You lack the balance to be able to do that.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
traumatize kam
[H: 525 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
Kamyr collapses to the ground. Dead.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 525 M: 450 -elrg-]
elixir body
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 -elrg-]
You have regained balance.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 525 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 525 M: 450 (Wound) -elrg-]
throat dra
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 525 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 525 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 525 M: 450 (Wound) -eblrg-]
hamstring dra
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 525 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 507 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 489 M: 450 -elrg-]
You have regained balance.
[H: 489 M: 450 -eblrg-]
Drakas drinks from a crystal flask.
[H: 489 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 489 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 469 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh wreathed in flames.
[H: 469 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 469 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 469 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 469 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 449 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 449 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
traumatize dra
[H: 525 M: 450 (Wound) -eblrg-]
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
[H: 525 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 511 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 497 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 497 M: 450 -elrg-]
Your veins throb in agony.
[H: 477 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh wreathed in flames.
[H: 477 M: 450 -elrg-]
You have regained balance.
[H: 477 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 477 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 477 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 477 M: 450 (Wound) -elrg-]
Drakas leaves to the northwest.
[H: 477 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 457 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 457 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 457 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 457 M: 450 (Wound) -eblrg-]
throat dra
Your target is not here.
[H: 457 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 457 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 437 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 437 M: 450 (Wound) -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 437 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 437 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 417 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 397 M: 450 (Wound) -eblrg-]
track drak
There is nobody by that name you can track.
[H: 397 M: 450 (Wound) -blrg-]
You have regained equilibrium.
track drakas
[H: 397 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 377 M: 450 (Wound) -eblrg-]
There is nobody by that name you can track.
[H: 377 M: 450 (Wound) -blrg-]
You have regained equilibrium.
[H: 377 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 357 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
elixir health
[H: 337 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 442 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 442 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 436 M: 450 (Wound) -eblrg-]
sw
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
w
The ache in your veins fades as the agonizing toxin leaves them.
w
[H: 436 M: 450 (Wound) -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 436 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 436 M: 450 (Wound) -eblrg-]
(Teladir) You say, "I hamstrung him before he ran so he may have died."
[H: 436 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        32% Teladir                       =
============================================================
[H: 436 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "No, he just hit me."
[H: 436 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 436 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 436 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
wound dra
[H: 436 M: 450 (Wound) -eblrg-]
map
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|             [i]                     |
|            / | \                    |
|         [ ]-[ ]-[ ]                 |
|          | X | X |                  |
|         [ ]-[i]-[*]                 |
|        / | X | X | \                |
|     [i]-[i]-[i]-[i]-[i]             |
|        \ | / | \ | /                |
|         [^] [ ] [ ] [ ]-[ ]         |
|              |     / | \ |          |
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]         |
|      | X | X | X | X | X | \        |
|     [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i]     |
|    / | X | X | X | X | X | X | \    |
\-------------------------------------/
[H: 436 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
Elvarlyn leaves to the west.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
w
A calm, grassy field beside a lake. (#418) (867, 480) (Plains)
One or two large shady trees play on this large field, the rich green carpet of grass broken by blues and yellows of the local flowers. The plant life runs all the way to the water's edge, this beach lacking sand. The water laps at the rocks lined up and separating the body of water from the village itself.
There is an exit to the north, northeast, east, southeast, south and the southwest.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
sw
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 436 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
wound dra
You can not use another opening move yet.
[H: 436 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 436 M: 450 (Wound) -eblrg-]
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
traumatize dra
[H: 436 M: 450 (Wound) -eblrg-]
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
traumatize dra
[H: 436 M: 450 (Wound) -eblrg-]
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
w
A calm, grassy field beside a lake. (#418) (867, 480) (Plains)
One or two large shady trees play on this large field, the rich green carpet of grass broken by blues and yellows of the local flowers. The plant life runs all the way to the water's edge, this beach lacking sand. The water laps at the rocks lined up and separating the body of water from the village itself.
There is an exit to the north, northeast, east, southeast, south and the southwest.
[H: 436 M: 450 (Wound) -eblrg-]
traumatize dra
Your target is not here.
[H: 436 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Just grab points."
[H: 436 M: 450 (Wound) -eblrg-]
sw
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 436 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
w
[H: 436 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 436 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 436 M: 450 (Wound) -eblrg-]
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 436 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
e
[H: 436 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 436 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 436 M: 450 (Wound) -eblrg-]
(Teladir) You say, "I'll hold eat."
[H: 436 M: 450 (Wound) -eblrg-]
(Teladir) You say, "East."
[H: 436 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        32% Teladir                       =
============================================================
[H: 436 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "I've got west."
[H: 525 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        40% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "40% woot woot."
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Do we need a 3rd person to take advantage of the 3rd point, or can I go tag it and come back here?"
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "You've gotta be standing on it."
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "I see."
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "So we'd need a 3rd to hold it."
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr enters from the west.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 525 M: 450 (Wound) -eblrg-]
wound ka
You can not use another opening move yet.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Kam."
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 507 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 479 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 479 M: 450 (Wound) -eblrg-]
traumatize ka
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 479 M: 450 -elrg-]
Your veins throb in agony.
[H: 459 M: 450 -elrg-]
Kamyr drinks from a crystal flask.
Kamyr's body begins restoring its healing processes.
[H: 459 M: 450 -elrg-]
You have regained balance.
[H: 459 M: 450 -eblrg-]
Your veins throb in agony.
elixir body
[H: 439 M: 450 -eblrg-]
Elvarlyn enters from the west.
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 439 M: 450 -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 -eblrg-]
wound ka
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The poison on Kamyr's blade disrupts your coordination.
[H: 507 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The poison on Kamyr's blade disrupts your coordination.
[H: 479 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 479 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 473 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 473 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 473 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 473 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 473 M: 450 (Wound) -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
Kamyr looks healthy once more, his wounds closing normally.
[H: 473 M: 450 (Wound) -eblrg-]
hamstring ka
You tear Kamyr's legs with a silver cutlass, injuring the muscles.
[H: 473 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 473 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
Kamyr pants with sudden dehydration, as his body cleanses itself.
[H: 473 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 473 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 473 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 429 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 375 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 375 M: 450 (Wound) -eblrg-]
Elvarlyn skillfully strikes Kamyr with a dagger protruding from flesh.
[H: 375 M: 450 (Wound) -eblrg-]
Elvarlyn skillfully strikes Kamyr with a dagger protruding from flesh.
[H: 375 M: 450 (Wound) -eblrg-]
Kamyr regains full mobility as the thick toxin is utterly purged.
Kamyr recovers full strength as the toxins purge from him.
[H: 375 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 375 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
[H: 375 M: 450 (Wound) -eblrg-]
You can not drink another healing elixir so quickly.
[H: 375 M: 450 (Wound) -eblrg-]
traumatize ka
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 375 M: 450 -elrg-]
You can drink another healing elixir.
[H: 375 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 388 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 385 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 385 M: 450 -elrg-]
You have regained balance.
[H: 385 M: 450 -eblrg-]
Elvarlyn skillfully strikes Kamyr with a dagger protruding from flesh.
[H: 385 M: 450 -eblrg-]
wound ka
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 385 M: 450 (Wound) -elrg-]
Elvarlyn skillfully strikes Kamyr with a dagger protruding from flesh.
[H: 385 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 385 M: 450 (Wound) -elrg-]
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 385 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
Kamyr's body begins restoring its healing processes.
[H: 385 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 367 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 339 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 339 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 339 M: 450 (Wound) -eblrg-]
throat ka
You slash a vicious gash in Kamyr's throat with a silver cutlass.
Kamyr collapses to the ground. Dead.
[H: 339 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 339 M: 450 (Wound) -elrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
[H: 339 M: 450 (Wound) -elrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 444 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 444 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 444 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 444 M: 450 (Wound) -eblrg-]
look
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 444 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 444 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn says, "Just tried for direct damage that time."
[H: 444 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        44% Teladir                       =
============================================================
[H: 444 M: 450 (Wound) -eblrg-]
grin elv
You grin at Elvarlyn, amusement showing through your broad smile.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn says, "Strikes."
[H: 444 M: 450 (Wound) -eblrg-]
say Surprisingly effective with me wailing on him too
You say, "Surprisingly effective with me wailing on him too."
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn nods his head.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn says, "He needs Drakas or he can't kill you fast enoughh\."
[H: 444 M: 450 (Wound) -eblrg-]
say You want west or should I?
You say, "You want west or should I?"
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn says, "Enough, rather."
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn leaves to the west.
[H: 444 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Got it."
[H: 444 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Good deal."
[H: 444 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Drakas."
[H: 444 M: 450 (Wound) -eblrg-]
w
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
w
[H: 444 M: 450 (Wound) -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 444 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 444 M: 450 (Wound) -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 444 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 444 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 444 M: 450 (Wound) -eblrg-]
wound dra
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 444 M: 450 (Wound) -eblrg-]
You can not use another opening move yet.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn recovers full coordination as the toxins purge from him.
[H: 444 M: 450 (Wound) -eblrg-]
Drakas drinks from a crystal flask.
[H: 444 M: 450 (Wound) -eblrg-]
Drakas leaves to the east.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
throat dra
[H: 444 M: 450 (Wound) -eblrg-]
Your target is not here.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 444 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn's darkened veins writhe as the toxin is forced from them.
Elvarlyn pants with sudden dehydration, as his body cleanses itself.
[H: 444 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
hamstring dra
[H: 444 M: 450 (Wound) -eblrg-]
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 444 M: 450 -elrg-]
e
You lack the balance to be able to do that.
hamstring dra
[H: 444 M: 450 -elrg-]
You lack the balance to be able to do that.
[H: 444 M: 450 -elrg-]
You have regained balance.
[H: 444 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 444 M: 450 (Wound) -elrg-]
Drakas drinks from a crystal flask.
Drakas begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 444 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 444 M: 450 (Wound) -eblrg-]
traumatize dra
Drakas recovers full coordination as the toxins purge from him.
[H: 444 M: 450 (Wound) -eblrg-]
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
[H: 444 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 430 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 416 M: 450 -elrg-]
You have regained balance.
[H: 416 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 416 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 396 M: 450 (Wound) -elrg-]
(Teladir) Elvarlyn says, "You chase him around, I'll build up points."
[H: 396 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 382 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 368 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 368 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 368 M: 450 (Wound) -eblrg-]
throat dra
You take a drink from the elixir and feel it heal your wounds.
[H: 473 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 467 M: 450 (Wound) -eblrg-]
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 467 M: 450 (Wound) -elrg-]
Drakas drinks from a crystal flask.
[H: 467 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 467 M: 450 (Wound) -eblrg-]
traumatize dra
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
[H: 467 M: 450 -elrg-]
Your veins throb in agony.
[H: 461 M: 450 -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 461 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 447 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 433 M: 450 -elrg-]
You have regained balance.
[H: 433 M: 450 -eblrg-]
Drakas drinks from a crystal flask.
Drakas begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 433 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 433 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 433 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 413 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 413 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 383 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 353 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 353 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 328 M: 450 (Wound) -eblrg-]
gut dra
You deliver a deep gut wound with a silver cutlass to Drakas.
[H: 328 M: 450 (Wound) -elrg-]
Drakas recovers full strength as the toxins purge from him.
elixir body
[H: 328 M: 450 (Wound) -elrg-]
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 328 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 433 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 427 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 409 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 391 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 391 M: 450 (Wound) -eblrg-]
traumatize dra
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
[H: 391 M: 450 -elrg-]
Your veins throb in agony.
[H: 381 M: 450 -elrg-]
You have regained balance.
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 363 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 325 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 325 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 325 M: 450 (Wound) -elrg-]
Drakas drinks from a crystal flask.
[H: 325 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 315 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 315 M: 450 (Wound) -eblrg-]
throat dra
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 315 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 315 M: 450 (Wound) -elrg-]
Drakas drinks from a crystal flask.
Drakas pants with sudden dehydration, as his body cleanses itself.
[H: 315 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 305 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 287 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 269 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 269 M: 450 (Wound) -eblrg-]
cripple dra
You cut a silver cutlass across Drakas's arms, crippling him.
Drakas collapses to the ground. Dead.
[H: 269 M: 450 -elrg-]
Your veins throb in agony.
[H: 244 M: 450 -elrg-]
You have regained balance.
[H: 244 M: 450 -eblrg-]
Your veins throb in agony.
[H: 219 M: 450 -eblrg-]
(Teladir) You say, "Killed him."
[H: 219 M: 450 -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
e
[H: 219 M: 450 -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 219 M: 450 -eblrg-]
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 219 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 219 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 324 M: 450 -eblrg-]
Your veins throb in agony.
[H: 318 M: 450 -eblrg-]
Your veins throb in agony.
[H: 312 M: 450 -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 312 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 312 M: 450 -eblrg-]
elixir health
You can not drink another healing elixir so quickly.
[H: 312 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "Hamstring slowed him down enough?"
[H: 312 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 312 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
[H: 312 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 417 M: 450 -eblrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 417 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 417 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 417 M: 450 -eblrg-]
(Teladir) You say, "He didn't run after the hamstring. Which is a shame. Hamstring deaths are hilarious."
[H: 417 M: 450 -eblrg-]
allergy dra
allergy dra
Wha?
[H: 417 M: 450 -eblrg-]
Wha?
[H: 417 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
[H: 417 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 522 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 522 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 522 M: 450 -eblrg-]
(Teladir) You say, "It's something like 50 damage per step."
[H: 522 M: 450 -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 522 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "My log is going to look ridiculously noob. I've set up my healing to just sip the last curative elixir I told it to, every sip balance."
[H: 522 M: 450 -eblrg-]
war
====================== Gripham Village =====================
=                        54% Teladir                       =
============================================================
[H: 522 M: 450 -eblrg-]
(Teladir) You say, "Well with them just toxin stacking that's all we really need right now."
[H: 522 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "So sometimes I forget and leave it on, and it's just sipping body over and over."
[H: 522 M: 450 -eblrg-]
Kamyr enters from the west.
Drakas follows Kamyr.
[H: 522 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 522 M: 450 -eblrg-]
w
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
w
[H: 522 M: 450 -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 522 M: 450 -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 522 M: 450 -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 522 M: 450 -eblrg-]
w
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
w
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
w
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
Elvarlyn starts following you.
[H: 522 M: 450 -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
Elvarlyn follows you.
[H: 522 M: 450 -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
Elvarlyn follows you.
[H: 522 M: 450 -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
Elvarlyn follows you.
[H: 522 M: 450 -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
Elvarlyn follows you.
[H: 522 M: 450 -eblrg-]
e
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
e
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
There is no exit in that direction.
[H: 522 M: 450 -eblrg-]
wound kam
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 522 M: 450 (Wound) -elrg-]
Elvarlyn stops following you.
Elvarlyn leaves to the west.
[H: 522 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 522 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 522 M: 450 (Wound) -eblrg-]
Elvarlyn enters from the west.
[H: 522 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 522 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 522 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 522 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 522 M: 450 (Wound) -eblrg-]
Kamyr stabs you with a wicked curved dagger and catapults past you out of your view.
[H: 510 M: 450 (Wound) -eblrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
Kamyr strikes a spot on your body unprotected by armor.
The rapid slice cuts through your resistance to fire.
[H: 496 M: 450 (Wound) -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 496 M: 450 (Wound) -eblrg-]
Kamyr drinks from a crystal flask.
[H: 496 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 496 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
traumatize kam
[H: 496 M: 450 (Wound) -eblrg-]
Kamyr drinks from a crystal flask.
Kamyr pants with sudden dehydration, as his body cleanses itself.
[H: 496 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 496 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 496 M: 450 -elrg-]
You bleed 1 health.
[H: 494 M: 450 -elrg-]
Kamyr regains full mobility as the thick toxin is utterly purged.
[H: 494 M: 450 -elrg-]
You have regained balance.
[H: 494 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 478 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
Drakas swiftly cuts into Elvarlyn with a steel dagger.
Drakas strikes a spot on Elvarlyn's body unprotected by armor.
[H: 454 M: 450 -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
elixir body
[H: 525 M: 450 -eblrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
[H: 525 M: 450 -eblrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn's darkened veins writhe as the toxin is forced from them.
[H: 525 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 525 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 525 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
wound kam
[H: 525 M: 450 -eblrg-]
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
The thick toxin courses through your head, slowing your mind and clogging your thoughts.
[H: 511 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger wreathed in flames.
The thick toxin courses through your head, slowing your mind and clogging your thoughts.
[H: 490 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 490 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 490 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 490 M: 450 (Wound) -elrg-]
Elvarlyn's veins return to their natural color, toxins leaving them.
[H: 490 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 490 M: 450 (Wound) -elrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 490 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 490 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
cripple kam
Poison flows through your veins, causing sheer agony.
[H: 474 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Poison flows through your veins, causing sheer agony.
[H: 450 M: 450 (Wound) -eblrg-]
You cut a silver cutlass across Kamyr's arms, crippling him.
[H: 450 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 450 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 450 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 450 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 450 M: 450 (Wound) -elrg-]
You can drink another curative elixir.
[H: 450 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 430 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 430 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 430 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 430 M: 450 (Wound) -eblrg-]
traumatize kam
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 374 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 310 M: 450 (Wound) -eblrg-]
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 310 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 310 M: 450 -elrg-]
Elvarlyn recovers full coordination as the toxins purge from him.
Kamyr recovers full coordination as the toxins purge from him.
[H: 310 M: 450 -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 310 M: 450 -elrg-]
You can drink another healing elixir.
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 310 M: 450 -elrg-]
Your veins throb in agony.
[H: 290 M: 450 -elrg-]
You have regained balance.
elixir body
[H: 290 M: 450 -eblrg-]
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body tries to thin the toxin slowing your mind.
[H: 290 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 395 M: 450 -eblrg-]
Kamyr drinks from a crystal flask.
Kamyr's begin to brighten with vision once more.
[H: 395 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 401 M: 450 -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 399 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 399 M: 450 -eblrg-]
Your veins throb in agony.
[H: 393 M: 450 -eblrg-]
wound kam
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 393 M: 450 (Wound) -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 393 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 393 M: 450 (Wound) -elrg-]
You have regained balance.
hamstring kam
[H: 393 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 393 M: 450 (Wound) -eblrg-]
Kamyr's eyes are cleared entirely of darkness.
[H: 393 M: 450 (Wound) -eblrg-]
You tear Kamyr's legs with a silver cutlass, injuring the muscles.
[H: 393 M: 450 (Wound) -elrg-]
Elvarlyn enters from the west.
[H: 393 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 393 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 375 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 338 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 338 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
Kamyr collapses to the ground. Dead.
[H: 338 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 338 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 338 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 338 M: 450 (Wound) -eblrg-]
traumatize kam
Elvarlyn drinks from a crystal flask.
Elvarlyn pants with sudden dehydration, as his body cleanses itself.
[H: 338 M: 450 (Wound) -eblrg-]
Your target is not here.
[H: 338 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
elixir body
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 320 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 302 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body tries to thin the toxin slowing your mind.
[H: 302 M: 450 (Wound) -eblrg-]
Elvarlyn regains full mobility as the thick toxin is utterly purged.
You take a drink from the elixir and feel it heal your wounds.
[H: 407 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 407 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 401 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 383 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 365 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 365 M: 450 (Wound) -eblrg-]
hamstring dra
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 365 M: 450 -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 365 M: 450 -elrg-]
Your veins throb in agony.
[H: 345 M: 450 -elrg-]
You have regained balance.
[H: 345 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 345 M: 450 -eblrg-]
cripple dra
You cut a silver cutlass across Drakas's arms, crippling him.
[H: 345 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 327 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 309 M: 450 -elrg-]
Drakas drinks from a crystal flask.
[H: 309 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 309 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh wreathed in flames.
[H: 309 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 309 M: 450 -elrg-]
Your veins throb in agony.
[H: 284 M: 450 -elrg-]
You have regained balance.
[H: 284 M: 450 -eblrg-]
wound dra
You can drink another healing elixir.
[H: 284 M: 450 -eblrg-]
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 284 M: 450 (Wound) -elrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Dehydration strikes you as the thick toxin slowing your mind is thinned by your body.
You cleans some of the toxin that burns through your veins.
[H: 284 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 389 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 375 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 393 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 393 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 393 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 393 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 375 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 375 M: 450 (Wound) -eblrg-]
throat dra
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 375 M: 450 (Wound) -elrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 375 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 357 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 357 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 343 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 329 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 329 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 329 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 329 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 329 M: 450 (Wound) -eblrg-]
traumatize dra
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
[H: 329 M: 450 -elrg-]
Drakas drinks from a crystal flask.
[H: 329 M: 450 -elrg-]
Elvarlyn drinks from a crystal flask.
[H: 329 M: 450 -elrg-]
Your veins throb in agony.
[H: 304 M: 450 -elrg-]
elixir health
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 304 M: 450 -elrg-]
You have regained balance.
[H: 304 M: 450 -eblrg-]
elixir body
You can not drink another healing elixir so quickly.
[H: 304 M: 450 -eblrg-]
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 304 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 304 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 304 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 304 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 290 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 276 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 276 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 256 M: 450 (Wound) -elrg-]
elixir body
You can not drink another curative elixir so quickly.
elixir health
[H: 256 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 361 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
Drakas collapses to the ground. Dead.
[H: 361 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 361 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 361 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 341 M: 450 (Wound) -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 341 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 341 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 321 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 321 M: 450 (Wound) -eblrg-]
You can not drink another healing elixir so quickly.
[H: 321 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
w
[H: 315 M: 450 (Wound) -eblrg-]
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 315 M: 450 (Wound) -eblrg-]
w
You can drink another healing elixir.
[H: 315 M: 450 (Wound) -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 315 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 315 M: 450 (Wound) -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 315 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
w
[H: 315 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 315 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 315 M: 450 (Wound) -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 315 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 315 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Hold east."
[H: 315 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Got it."
[H: 315 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 420 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
[H: 420 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 420 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 420 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 420 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Haha, got 420 health in room 420. Victory!"
[H: 420 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        62% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "62% captured, I think we're gonna win this."
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Unless they come up with a better strategy, yeah. The advantage we have is that they don't have hamstring. Every time I get worried I slip away and confuse them."
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr enters from the east.
Drakas follows Kamyr.
[H: 525 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 507 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 479 M: 450 (Wound) -eblrg-]
(Teladir) You say, "And Drakas is on mushclient right now, so that's probably hurting."
[H: 479 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 461 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 443 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 443 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
e
[H: 443 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 443 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 443 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 443 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 443 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 443 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 443 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 423 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
You cleans some of the toxin that burns through your veins.
[H: 423 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 510 M: 450 (Wound) -eblrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 510 M: 450 (Wound) -eblrg-]
Kamyr enters from the west.
Drakas follows Kamyr.
[H: 510 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 492 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 477 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 459 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Poison flows through your veins, causing sheer agony.
[H: 431 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 413 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
Kamyr shifts his footing to better absorb attacks.
[H: 413 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 413 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
The gash in Kamyr's throat begins to close.
[H: 413 M: 450 (Wound) -elrg-]
Kamyr drinks from a crystal flask.
[H: 413 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 388 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 388 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 388 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 370 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 352 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 352 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 352 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 336 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 312 M: 450 (Wound) -elrg-]
Kamyr's throat seals shut, leaving no mark.
[H: 312 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 312 M: 450 (Wound) -eblrg-]
traumatize kam
You attack Kamyr viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Kamyr's body.
[H: 312 M: 450 -elrg-]
Your veins throb in agony.
[H: 287 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 269 M: 450 -elrg-]
elixir body
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 269 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 251 M: 450 -elrg-]
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
[H: 251 M: 450 -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 356 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 356 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 356 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The poison on Kamyr's blade disrupts your coordination.
[H: 340 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The poison on Kamyr's blade disrupts your coordination.
[H: 316 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 316 M: 450 -elrg-]
You have regained balance.
[H: 316 M: 450 -eblrg-]
Your veins throb in agony.
[H: 291 M: 450 -eblrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 291 M: 450 -eblrg-]
wound kam
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 273 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 255 M: 450 -eblrg-]
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 255 M: 450 (Wound) -elrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 255 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 255 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 255 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 191 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 121 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
Kamyr shifts his footing to better absorb attacks.
[H: 121 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 96 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 96 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 78 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 6 M: 450 (Wound) -eblrg-]
cripple kam
You cut a silver cutlass across Kamyr's arms, crippling him.
[H: 6 M: 450 (Wound) -elrg-]
w
You lack the balance to be able to do that.
[H: 6 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 6 M: 450 (Wound) -elrg-]
w
You lack the balance to be able to do that.
[H: 6 M: 450 (Wound) -elrg-]
w
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
w
Your veins throb in agony.
You die and find yourself in the underworld.
You lack the balance to be able to do that.
[H: 0 M: 450 (Wound) -elrg-]
w
You lack the balance to be able to do that.
[H: 0 M: 450 (Wound) -elrg-]
You lack the balance to be able to do that.
[H: 0 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 0 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 0 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) You say, "I think they found that new strategy."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Got them both."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) You say, "My hero!"
[H: 0 M: 450 (Wound) -eblrg-]
say Ow ow ow
You say, "Ow ow ow."
[H: 0 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        64% Teladir                       =
============================================================
[H: 0 M: 450 (Wound) -eblrg-]
look kam
You look at Kamyr.
A plain average figure. He is wearing a suit of thin leather armor.
[H: 0 M: 450 (Wound) -eblrg-]
look dra
There is nothing by that name here.
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "It's pretty funny to consider that this is effectively a fight between people who are like, Fabled/Fabled/Inept in their guild skills, in IRE terms."
[H: 0 M: 450 (Wound) -eblrg-]
Kamyr says, "How much did they do?"
[H: 0 M: 450 (Wound) -eblrg-]
say The last rupture did about 70
You say, "The last rupture did about 70."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Are you fighting?"
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Dead."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Oh right. Of course."
[H: 0 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "I'm silly :(."
[H: 0 M: 450 (Wound) -eblrg-]
say Went from 250 to dead in the last pair of attacks though
You say, "Went from 250 to dead in the last pair of attacks though."
[H: 0 M: 450 (Wound) -eblrg-]
say Pretty effective stuff
You say, "Pretty effective stuff."
[H: 0 M: 450 (Wound) -eblrg-]
say Res time for me :D
You say, "Res time for me :D."
[H: 0 M: 450 (Wound) -eblrg-]
Kamyr says, "Geez, I hope it was more then that. Elv's managed 118 to 38 with one by himself."
[H: 0 M: 450 (Wound) -eblrg-]
test resurrect
Deforested plains marked by cart trails. (#453) (868, 484) (Plains)
The grass has grown high on this plain, yet the stumps from the massive clearing of the forest still litter the area and the shorter ones may stub a toe if care is not taken. Some of the grass has been worn down by something heavy, resulting in somewhat of a path running from east to west. To the north, a village that is likely the cause of the deforestation rests. To the south, the remaining forest stands defiantly. A road can also be seen to the east.
A large field mouse creeps through the nearby grass.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest and the west.
You return to the living south of the village of Gripham, yay for being a tester!
[H: 525 M: 450 (Wound) -eblrg-]
n
A road south of a mining village. (#410) (868, 483) (Road)
Marks and signs of travelers mar this road, from carts, caravans, and persons alike. Surrounding it is an expanse of what looks to have once been a forest, the stumps of many trees scattered about the growing grass. A gate appears close by in the north, while the road continues further to the south.
There is an exit to the north, east, southeast, south, southwest and the west.
n
[H: 525 M: 450 (Wound) -eblrg-]
A gated path into a village. (#411) (868, 482) (Urban)
The deforested plains are explained as the wooden walls of a small village. The gate is of a size to allow large objects and caravans to move through and can hold three beams to reinforce it in case of siege. Some of the cart trails pass through here, into the village and out to the less secure mines. A guardhouse sits to the side of the gate to maintain it and ensure intruders are spotted.
There is an exit to the north and the south.
[H: 525 M: 450 (Wound) -eblrg-]
map
/-------------------------------------\
|                                     |
|                 [i]                 |
|                / | \                |
|             [ ]-[ ]-[ ]             |
|              | X | X |              |
|             [ ]-[i]-[i]             |
|            / | X | X | \            |
|         [i]-[i]-[i]-[i]-[i]         |
|            \ | / | \ | /            |
|             [^] [*] [ ] [ ]-[ ]     |
|                  |     / | \ |      |
|         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     |
|          | X | X | X | X | X | \    |
|         [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i] |
|        / | X | X | X | X | X | X | \|
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-|
|      | X | X | X | X | X | X | X | X|
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-|
|        \ | X | X | X | X | X | X | X|
\-------------------------------------/
[H: 525 M: 450 (Wound) -eblrg-]
n
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
w
[H: 525 M: 450 (Wound) -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
w
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Taking west."
[H: 525 M: 450 (Wound) -eblrg-]
look elv
There is nothing by that name here.
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        66% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "They should be up now."
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "Oh god, my phone."
[H: 525 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        66% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "They're east."
[H: 525 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
Elvarlyn enters from the west.
[H: 525 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 507 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 489 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 489 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 489 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 489 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 489 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 489 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 471 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 453 M: 450 -elrg-]
Your veins throb in agony.
[H: 433 M: 450 -elrg-]
You have regained balance.
[H: 433 M: 450 -eblrg-]
wound kam
Your target is not here.
[H: 433 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
You cleans some of the toxin that burns through your veins.
[H: 433 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 525 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 507 M: 450 -eblrg-]
Your veins throb in agony.
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 474 M: 450 -eblrg-]
wound kam
Your target is not here.
[H: 474 M: 450 -eblrg-]
wound kam
Your veins throb in agony.
Your target is not here.
[H: 459 M: 450 -eblrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 459 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 441 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 388 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 388 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh wreathed in flames.
[H: 388 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 388 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 388 M: 450 -eblrg-]
Your veins throb in agony.
[H: 373 M: 450 -eblrg-]
wound drak
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 359 M: 450 -eblrg-]
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 359 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 345 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 345 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 345 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 345 M: 450 (Wound) -elrg-]
You can drink another healing elixir.
[H: 345 M: 450 (Wound) -elrg-]
You have regained balance.
Your veins throb in agony.
[H: 320 M: 450 (Wound) -eblrg-]
hamstring drak
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 320 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 320 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 320 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 306 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 292 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 292 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 292 M: 450 (Wound) -eblrg-]
cripple drak
Your veins throb in agony.
[H: 267 M: 450 (Wound) -eblrg-]
You cut a silver cutlass across Drakas's arms, crippling him.
[H: 267 M: 450 -elrg-]
Drakas drinks from a crystal flask.
[H: 267 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 267 M: 450 -elrg-]
Drakas drinks from a crystal flask.
Drakas begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 267 M: 450 -elrg-]
You have regained balance.
[H: 267 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 267 M: 450 -eblrg-]
wound drak
Your veins throb in agony.
[H: 242 M: 450 -eblrg-]
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 242 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 242 M: 450 (Wound) -elrg-]
wound drak
You lack the balance to be able to do that.
[H: 242 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 228 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 214 M: 450 (Wound) -elrg-]
Drakas recovers full coordination as the toxins purge from him.
[H: 214 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 214 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 189 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
[H: 189 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 294 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 294 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
Drakas collapses to the ground. Dead.
[H: 294 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 294 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 288 M: 450 (Wound) -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 288 M: 450 (Wound) -eblrg-]
elixir body
You can not drink another curative elixir so quickly.
[H: 288 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 288 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 288 M: 450 (Wound) -eblrg-]
elixir health
You can not drink another healing elixir so quickly.
[H: 288 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
[H: 288 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 288 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 393 M: 450 (Wound) -eblrg-]
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 393 M: 450 (Wound) -eblrg-]
Elvarlyn says, "Kamyr ran away."
[H: 393 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 393 M: 450 (Wound) -eblrg-]
w
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 393 M: 450 (Wound) -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 393 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
w
[H: 393 M: 450 (Wound) -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 393 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 393 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 393 M: 450 (Wound) -eblrg-]
ne
A calm, grassy field beside a lake. (#418) (867, 480) (Plains)
One or two large shady trees play on this large field, the rich green carpet of grass broken by blues and yellows of the local flowers. The plant life runs all the way to the water's edge, this beach lacking sand. The water laps at the rocks lined up and separating the body of water from the village itself.
There is an exit to the north, northeast, east, southeast, south and the southwest.
[H: 393 M: 450 (Wound) -eblrg-]
e
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 393 M: 450 (Wound) -eblrg-]
in
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 393 M: 450 (Wound) -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 393 M: 450 (Wound) -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
[H: 393 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 393 M: 450 (Wound) -eblrg-]
throat kam
Your target is not here.
[H: 393 M: 450 (Wound) -eblrg-]
traumatize kam
Your target is not here.
[H: 393 M: 450 (Wound) -eblrg-]
s
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 393 M: 450 (Wound) -eblrg-]
d
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 393 M: 450 (Wound) -eblrg-]
w
A large wooden mess hall. (#559) (Building)
Several long tables with bench seating fill up this mess hall. Occasionally populated at off hours, it fills to the brim at meal time. As meals are served during the day there is no lighting in the hall, but windows to let in natural light.
A Tinker girl in maid clothing bustles about nearby.
There is an exit to the east.
[H: 393 M: 450 (Wound) -eblrg-]
sw
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
e
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 393 M: 450 (Wound) -eblrg-]
out
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 393 M: 450 (Wound) -eblrg-]
Elvarlyn enters from the west.
[H: 393 M: 450 (Wound) -eblrg-]
w
A calm, grassy field beside a lake. (#418) (867, 480) (Plains)
One or two large shady trees play on this large field, the rich green carpet of grass broken by blues and yellows of the local flowers. The plant life runs all the way to the water's edge, this beach lacking sand. The water laps at the rocks lined up and separating the body of water from the village itself.
There is an exit to the north, northeast, east, southeast, south and the southwest.
[H: 393 M: 450 (Wound) -eblrg-]
sw
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 393 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
w
[H: 393 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 393 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        66% Teladir                       =
============================================================
[H: 393 M: 450 (Wound) -eblrg-]
(Teladir) Elvarlyn says, "I'll grab east."
[H: 393 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 393 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Yeah, he has to come for us if he wants to win."
[H: 393 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        74% Teladir                       =
============================================================
[H: 393 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 498 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
[H: 498 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 498 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 498 M: 450 (Wound) -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 525 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 525 M: 450 (Wound) -eblrg-]
(Teladir) You say, "Adding hamstring to part of my regular line up now, since they are trying hit and run."
[H: 525 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
e
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
e
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 525 M: 450 (Wound) -eblrg-]
throat kam
Your target is not here.
[H: 525 M: 450 (Wound) -eblrg-]
w
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
w
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
w
[H: 525 M: 450 (Wound) -eblrg-]
w
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
w
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
w
There is no exit in that direction.
w
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        82% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 (Wound) -eblrg-]
war
====================== Gripham Village =====================
=                        86% Teladir                       =
============================================================
[H: 525 M: 450 (Wound) -eblrg-]
e
Following cart trails through the village. (#419) (867, 481) (Urban)
Cart trails passing from and to the mine shafts and village infrastructure all eventually pass by the forge. The forge is little more than a wooden roof on posts, the heat from the fires too hot to contain within four walls of only forest material. From here several tools can be seen, used from smelting to blacksmithing.
There is an exit to the north, northeast, east, south, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
e
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 (Wound) -eblrg-]
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
e
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 525 M: 450 (Wound) -eblrg-]
throat kam
Your target is not here.
[H: 525 M: 450 (Wound) -eblrg-]
traumatize kam
Your target is not here.
[H: 525 M: 450 (Wound) -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
n
Your builder powers enable you to walk across water.
In a small lake north of a village. (#422) (868, 479) (Water)
The subtle flow of the almost pure lake water drifts south to lap at the shore of a village to the south. The relatively narrow width of the northern tip of the canyon leads to a cozy, grotto like ambience, aided by the constant crashing of water from the fall to the north.
There is an exit to the north, east, southeast, south, southwest and the west.
[H: 525 M: 450 (Wound) -eblrg-]
n
Your builder powers enable you to walk across water.
A lake showered by a waterfall. (#424) (868, 478) (Water)
The surface of the water is broken constantly by the flow of water draining down into the pool from the edge of the canyon high above. The rock seems to change color slightly near the base of the fall. The water itself is not perfectly clear, a slight brown tint in the blue liquid.
There is an exit to the southeast, south, southwest and the in (secret).
[H: 525 M: 450 (Wound) -eblrg-]
s
Your builder powers enable you to walk across water.
In a small lake north of a village. (#422) (868, 479) (Water)
The subtle flow of the almost pure lake water drifts south to lap at the shore of a village to the south. The relatively narrow width of the northern tip of the canyon leads to a cozy, grotto like ambience, aided by the constant crashing of water from the fall to the north.
There is an exit to the north, east, southeast, south, southwest and the west.
[H: 525 M: 450 (Wound) -eblrg-]
se
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
in
Inside a lakeside distillery. (#556) (Building)
This distillery lacks much free space, vats and equipment taking up as much room as possible to maximize beverage production. Odd smells and the heat from the boilers make the distillery a bit nauseating for most who are unaccustomed to its unusual qualities.
There is an exit to the out.
[H: 525 M: 450 (Wound) -eblrg-]
out
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|             [i]                     |
|            / | \                    |
|         [ ]-[ ]-[ ]                 |
|          | X | X |                  |
|         [ ]-[i]-[*]                 |
|        / | X | X | \                |
|     [i]-[i]-[i]-[i]-[i]             |
|        \ | / | \ | /                |
|         [^] [ ] [ ] [ ]-[ ]         |
|              |     / | \ |          |
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]         |
|      | X | X | X | X | X | \        |
|     [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i]     |
|    / | X | X | X | X | X | X | \    |
\-------------------------------------/
[H: 525 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 (Wound) -eblrg-]
in
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 525 M: 450 (Wound) -eblrg-]
n
There is no exit in that direction.
[H: 525 M: 450 (Wound) -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 525 M: 450 (Wound) -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
[H: 525 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 525 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 525 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 509 M: 450 (Wound) -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 485 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 467 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 449 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 449 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 429 M: 450 (Wound) -eblrg-]
s
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 429 M: 450 (Wound) -eblrg-]
d
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 429 M: 450 (Wound) -eblrg-]
out
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 429 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 409 M: 450 (Wound) -eblrg-]
e
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
[H: 409 M: 450 (Wound) -eblrg-]
se
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 409 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body tries to thin the toxin slowing your muscles.
[H: 409 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 514 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 508 M: 450 (Wound) -eblrg-]
beckon
You beckon with a motion of your hand.
[H: 508 M: 450 (Wound) -eblrg-]
(AdminCity) Elvarlyn says, "The red hash on the map, that's a capture point being taken, yes?"
Your veins throb in agony.
[H: 502 M: 450 (Wound) -eblrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 502 M: 450 (Wound) -eblrg-]
You can drink another curative elixir.
[H: 502 M: 450 (Wound) -eblrg-]
Elvarlyn starts following you.
[H: 502 M: 450 (Wound) -eblrg-]
Elvarlyn nods his head.
[H: 502 M: 450 (Wound) -eblrg-]
You can drink another healing elixir.
[H: 502 M: 450 (Wound) -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
w
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
n
Your builder powers enable you to walk across water.
In a small lake north of a village. (#422) (868, 479) (Water)
The subtle flow of the almost pure lake water drifts south to lap at the shore of a village to the south. The relatively narrow width of the northern tip of the canyon leads to a cozy, grotto like ambience, aided by the constant crashing of water from the fall to the north.
There is an exit to the north, east, southeast, south, southwest and the west.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
s
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
in
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
Elvarlyn follows you.
[H: 502 M: 450 (Wound) -eblrg-]
wound kam
You can not use another opening move yet.
[H: 502 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 486 M: 450 (Wound) -eblrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 462 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 462 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 444 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 426 M: 450 -elrg-]
Your veins throb in agony.
[H: 406 M: 450 -elrg-]
hamstring kam
Kamyr swiftly cuts into you with a wicked curved dagger.
Kamyr strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 390 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
Poison flows through your veins, causing sheer agony.
[H: 366 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 366 M: 450 -elrg-]
You lack the balance to be able to do that.
[H: 366 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 366 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 366 M: 450 -elrg-]
Kamyr drinks from a crystal flask.
[H: 366 M: 450 -elrg-]
You have regained balance.
[H: 366 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 366 M: 450 -eblrg-]
Kamyr drinks from a crystal flask.
[H: 366 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
[H: 366 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 471 M: 450 -eblrg-]
hamstring kam
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 453 M: 450 -eblrg-]
You tear Kamyr's legs with a silver cutlass, injuring the muscles.
[H: 453 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 435 M: 450 -elrg-]
Your veins throb in agony.
[H: 410 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 398 M: 450 -elrg-]
Kamyr swiftly cuts into you with a wicked curved dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 380 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 380 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 380 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 380 M: 450 -elrg-]
traumatize kam
You lack the balance to be able to do that.
[H: 380 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 380 M: 450 -elrg-]
You have regained balance.
[H: 380 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
traumatize kam
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 362 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 344 M: 450 -eblrg-]
You must be benefiting from an opening attack to use a finishing attack.
[H: 344 M: 450 -eblrg-]
Your veins throb in agony.
[H: 315 M: 450 -eblrg-]
cripple kam
You cut a silver cutlass across Kamyr's arms, crippling him.
[H: 315 M: 450 -elrg-]
You can drink another curative elixir.
[H: 315 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 315 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 315 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 297 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 297 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 212 M: 450 -elrg-]
Kamyr drinks from a crystal flask.
[H: 212 M: 450 -elrg-]
Your veins throb in agony.
[H: 179 M: 450 -elrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
You cleans some of the toxin that burns through your veins.
[H: 179 M: 450 -elrg-]
You can not drink another healing elixir so quickly.
[H: 179 M: 450 -elrg-]
You have regained balance.
[H: 179 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 179 M: 450 -eblrg-]
wound kam
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
Kamyr collapses to the ground. Dead.
[H: 179 M: 450 -eblrg-]
elixir body
Your target is not here.
[H: 179 M: 450 -eblrg-]
elixir health
You can not drink another curative elixir so quickly.
[H: 179 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 284 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 284 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 266 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 248 M: 450 -eblrg-]
Your veins throb in agony.
[H: 223 M: 450 -eblrg-]
Your veins throb in agony.
[H: 198 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 180 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 162 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 162 M: 450 -eblrg-]
hamstring dra
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 162 M: 450 -elrg-]
Your veins throb in agony.
[H: 137 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 119 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 101 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 101 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 101 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 101 M: 450 -elrg-]
You have regained balance.
[H: 101 M: 450 -eblrg-]
gut dra
You deliver a deep gut wound with a silver cutlass to Drakas.
[H: 101 M: 450 -elrg-]
You can drink another healing elixir.
[H: 101 M: 450 -elrg-]
Your veins throb in agony.
[H: 76 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 58 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 0 M: 450 -elrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your body tries to thin the toxin slowing your muscles.
[H: 0 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 0 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
You take a drink from the elixir and feel it heal your wounds.
[H: 105 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 105 M: 450 -elrg-]
Drakas drinks from a crystal flask.
[H: 105 M: 450 -elrg-]
Your veins throb in agony.
[H: 76 M: 450 -elrg-]
You have regained balance.
[H: 76 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 76 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 76 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 76 M: 450 -eblrg-]
Drakas drinks from a crystal flask.
The severed muscles in Drakas's legs begin to knit together again.
[H: 76 M: 450 -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 76 M: 450 -eblrg-]
Your veins throb in agony.
[H: 47 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 29 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 11 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 11 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 11 M: 450 -eblrg-]
Drakas legs finish mending, once more in perfect condition.
[H: 11 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 11 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 11 M: 450 -eblrg-]
Your veins throb in agony.
You die and find yourself in the underworld.
[H: 0 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 0 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "You died?"
[H: 0 M: 450 -eblrg-]
(AdminCity) You say, "A glitch in the toxins kept me alive, so I stopped curing to let it kill me. I should have died before I did actually."
[H: 0 M: 450 -eblrg-]
Kamyr says to you, "Cripple is murder to rogues. I'm taking 60 damage from it a combo."
[H: 0 M: 450 -eblrg-]
Kamyr sways side to side, his brow furrowed in deep thought.
[H: 0 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "Exploiter."
[H: 0 M: 450 -eblrg-]
(AdminCity) You say, ":( Accidental."
[H: 0 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "I tried to just spam Drakas down with direct damage attacks but no dice. It's good that you have to use your brain a bit to fight, even 2v1."
[H: 0 M: 450 -eblrg-]
(AdminCity) Drakas says, "And that's with me curing slower than possible."
say Should only be 44 or so
[H: 0 M: 450 -eblrg-]
You say, "Should only be 44 or so."
[H: 0 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "-nod nod-."
[H: 0 M: 450 -eblrg-]
say It does more to people who use full balance
You say, "It does more to people who use full balance."
[H: 0 M: 450 -eblrg-]
say Aaaand, I think that's our rez. Since we died around the same time
You say, "Aaaand, I think that's our rez. Since we died around the same time."
[H: 0 M: 450 -eblrg-]
l
Room (#8)
Room Desc
An imaginary gate hovers here.
[H: 0 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "I like this system of you guys targetting Selkrener every time :O."
[H: 0 M: 450 -eblrg-]
test resurrect
Deforested plains marked by cart trails. (#453) (868, 484) (Plains)
The grass has grown high on this plain, yet the stumps from the massive clearing of the forest still litter the area and the shorter ones may stub a toe if care is not taken. Some of the grass has been worn down by something heavy, resulting in somewhat of a path running from east to west. To the north, a village that is likely the cause of the deforestation rests. To the south, the remaining forest stands defiantly. A road can also be seen to the east.
A large field mouse creeps through the nearby grass. A massive eagle is gliding just above the ground here.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest and the west.
You return to the living south of the village of Gripham, yay for being a tester!
[H: 525 M: 450 -eblrg-]
(AdminCity) Drakas says, "I'm on pure manual right now, I wonder how I'd do with a basic autosipper... speaking of which, praise be unto the designers for deciding illusions suck."
[H: 525 M: 450 -eblrg-]
n
A road south of a mining village. (#410) (868, 483) (Road)
Marks and signs of travelers mar this road, from carts, caravans, and persons alike. Surrounding it is an expanse of what looks to have once been a forest, the stumps of many trees scattered about the growing grass. A gate appears close by in the north, while the road continues further to the south.
There is an exit to the north, east, southeast, south, southwest and the west.
[H: 525 M: 450 -eblrg-]
n
A gated path into a village. (#411) (868, 482) (Urban)
The deforested plains are explained as the wooden walls of a small village. The gate is of a size to allow large objects and caravans to move through and can hold three beams to reinforce it in case of siege. Some of the cart trails pass through here, into the village and out to the less secure mines. A guardhouse sits to the side of the gate to maintain it and ensure intruders are spotted.
There is an exit to the north and the south.
[H: 525 M: 450 -eblrg-]
map
/-------------------------------------\
|                                     |
|                 [i]                 |
|                / | \                |
|             [ ]-[ ]-[ ]             |
|              | X | X |              |
|             [ ]-[i]-[i]             |
|            / | X | X | \            |
|         [i]-[i]-[i]-[i]-[i]         |
|            \ | / | \ | /            |
|             [^] [*] [ ] [ ]-[ ]     |
|                  |     / | \ |      |
|         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     |
|          | X | X | X | X | X | \    |
|         [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i] |
|        / | X | X | X | X | X | X | \|
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-|
|      | X | X | X | X | X | X | X | X|
|     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-|
|        \ | X | X | X | X | X | X | X|
\-------------------------------------/
[H: 525 M: 450 -eblrg-]
n
The town center of Gripham. (#412) (868, 481) (Urban)
All paths lead to the center of the village, a dark wooden structure set up with the cart trails going directly inside it. A sign above the front entrance of the building reads "Processing and Sales." Unlike most other buildings in the town, care has been taken to maintain the plant life around it, with grass and flowering shrubs providing a more pleasing aesthetic.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in (open door).
[H: 525 M: 450 -eblrg-]
Kamyr enters from the south.
e
Drakas follows Kamyr.
[H: 525 M: 450 -eblrg-]
Outside the Miner's Pick. (#413) (869, 481) (Urban)
A two story tall wooden structure sits here, the entrance made up of two swinging doors. The tavern is usually a reserved eatery during the day, but towards nightfall bawdy music, rich smells and loud noise come from it. There are windows in the first story, but the only link to the outside on the second floor is the door the balcony overhanging the main door. The cart trails weave close by but do not come in contact with the building, yet the foot paths to it seem very well used.
There is an exit to the northwest, north, east, south, west and the in.
[H: 525 M: 450 -eblrg-]
e
By the village's eastern mine. (#414) (870, 481) (Urban)
A hole has been gouged in the side of the canyon wall here, the width as much as five men and ample room ahead for the tallest man you could find. The tunnel has been strengthened with wooden support beams to minimize the chance of cave in. Cart trails appear to run into the mine, and run west deeper into the village. A small shack to the side of the tunnel houses pickaxes, lanterns, oil, and other tools necessary to work inside the earth.
This is a capture point.
There is an exit to the northwest, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
e
There is no exit in that direction.
[H: 525 M: 450 -eblrg-]
(Teladir) You say, "Where?"
[H: 525 M: 450 -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 525 M: 450 -eblrg-]
war
====================== Gripham Village =====================
=                        94% Teladir                       =
============================================================
[H: 525 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "The middle on."
[H: 525 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "One."
[H: 525 M: 450 -eblrg-]
nw
In front of a lakeside distillery. (#415) (869, 480) (Urban)
Odd smells and sounds come from the building by the lakeside. An annex on the back draws water up and into the building, and several steam stacks rise up out of the building itself. Cart trails do run by it, but they run mostly south towards the farms.
There is an exit to the northwest, north, southeast, south, southwest, west and the in.
nw
[H: 525 M: 450 -eblrg-]
Your builder powers enable you to walk across water.
In a small lake north of a village. (#422) (868, 479) (Water)
The subtle flow of the almost pure lake water drifts south to lap at the shore of a village to the south. The relatively narrow width of the northern tip of the canyon leads to a cozy, grotto like ambience, aided by the constant crashing of water from the fall to the north.
There is an exit to the north, east, southeast, south, southwest and the west.
[H: 525 M: 450 -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                 [i]                 |
|                / | \                |
|             [ ]-[*]-[ ]             |
|              | X | X |              |
|             [ ]-[i]-[i]             |
|            / | X | X | \            |
|         [i]-[i]-[i]-[i]-[i]         |
|            \ | / | \ | /            |
|             [^] [ ] [ ] [ ]-[ ]     |
|                  |     / | \ |      |
|         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     |
|          | X | X | X | X | X | \    |
\-------------------------------------/
[H: 525 M: 450 -eblrg-]
s
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 525 M: 450 -eblrg-]
in
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 525 M: 450 -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 525 M: 450 -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
[H: 525 M: 450 -eblrg-]
Kamyr stabs you with a wicked curved dagger and catapults past you out of your view.
[H: 513 M: 450 -eblrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
The rapid slice cuts through your resistance to fire.
[H: 499 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 499 M: 450 -eblrg-]
You bleed 1 health.
[H: 497 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 497 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh wreathed in flames.
[H: 497 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 479 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 461 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 461 M: 450 -eblrg-]
Kamyr stabs you with a wicked curved dagger and catapults past you out of your view.
Kamyr strikes a spot on your body unprotected by armor.
[H: 451 M: 450 -eblrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
The rapid slice cuts through your resistance to fire.
[H: 439 M: 450 -eblrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 439 M: 450 -eblrg-]
wound kam
Your eyes catch a wound on Kamyr, and quickly you thrust a silver cutlass into it.
[H: 439 M: 450 (Wound) -elrg-]
You bleed 1 health.
Your veins throb in agony.
[H: 417 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 417 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 399 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The thick toxin courses through your muscles, slowing your body's reactions.
[H: 381 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 381 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 381 M: 450 (Wound) -elrg-]
Kamyr stabs you with a wicked curved dagger and catapults past you out of your view.
Kamyr strikes a spot on your body unprotected by armor.
[H: 371 M: 450 (Wound) -elrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
Kamyr strikes a spot on your body unprotected by armor.
The rapid slice cuts through your resistance to fire.
[H: 359 M: 450 (Wound) -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 359 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 359 M: 450 (Wound) -eblrg-]
Kamyr drinks from a crystal flask.
[H: 359 M: 450 (Wound) -eblrg-]
Kamyr drinks from a crystal flask.
Kamyr begins to sweat heavily, a yellowish toxin beginning to leave his body.
Kamyr's begin to brighten with vision once more.
[H: 359 M: 450 (Wound) -eblrg-]
You bleed 1 health.
Your veins throb in agony.
[H: 337 M: 450 (Wound) -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body tries to thin the toxin slowing your muscles.
[H: 337 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 319 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 301 M: 450 (Wound) -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 406 M: 450 (Wound) -eblrg-]
cripple kam
You cut a silver cutlass across Kamyr's arms, crippling him.
Kamyr narrowly evades your attack as he spins past you.
[H: 406 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 406 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 406 M: 450 (Wound) -elrg-]
Kamyr's eyes are cleared entirely of darkness.
[H: 406 M: 450 (Wound) -elrg-]
Kamyr slices you with blinding speed with a wicked curved dagger wreathed in flames.
Kamyr strikes a spot on your body unprotected by armor.
The rapid slice cuts through your resistance to fire.
[H: 388 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
Kamyr shifts his footing to better absorb attacks.
[H: 388 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 382 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
The toxin runs through your veins, reacting with other toxins in your system.
[H: 364 M: 450 (Wound) -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Searing hot toxin races through your veins reacting explosively in sharp bursts of pain with the other toxins in your body.
[H: 315 M: 450 (Wound) -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 315 M: 450 (Wound) -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 315 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 315 M: 450 (Wound) -eblrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 315 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 315 M: 450 (Wound) -eblrg-]
throat kam
You slash a vicious gash in Kamyr's throat with a silver cutlass.
[H: 315 M: 450 -elrg-]
Kamyr circles you while cutting you with a wicked curved dagger.
[H: 299 M: 450 -elrg-]
Kamyr circles you while cutting you with a wicked curved dagger.
[H: 273 M: 450 -elrg-]
Kamyr shifts his footing to better absorb attacks.
[H: 273 M: 450 -elrg-]
You can drink another curative elixir.
[H: 273 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Poison flows through your veins, causing sheer agony.
[H: 255 M: 450 -elrg-]
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
Poison flows through your veins, causing sheer agony.
[H: 237 M: 450 -elrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
Your body tries to thin the toxin slowing your muscles.
[H: 237 M: 450 -elrg-]
You can not drink another healing elixir so quickly.
[H: 237 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
[H: 237 M: 450 -elrg-]
Elvarlyn swiftly cuts into Kamyr with a dagger protruding from flesh.
Kamyr collapses to the ground. Dead.
[H: 237 M: 450 -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 237 M: 450 -elrg-]
You bleed 4 health.
Your veins throb in agony.
wound kam
[H: 212 M: 450 -elrg-]
You lack the balance to be able to do that.
[H: 212 M: 450 -elrg-]
You have regained balance.
[H: 212 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 212 M: 450 -eblrg-]
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 212 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 194 M: 450 -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 176 M: 450 -eblrg-]
Your veins throb in agony.
[H: 156 M: 450 -eblrg-]
You can drink another curative elixir.
s
[H: 156 M: 450 -eblrg-]
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 156 M: 450 -eblrg-]
d
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 156 M: 450 -eblrg-]
Your veins throb in agony.
[H: 136 M: 450 -eblrg-]
s
There is no exit in that direction.
w
[H: 136 M: 450 -eblrg-]
A large wooden mess hall. (#559) (Building)
Several long tables with bench seating fill up this mess hall. Occasionally populated at off hours, it fills to the brim at meal time. As meals are served during the day there is no lighting in the hall, but windows to let in natural light.
There is an exit to the east.
[H: 136 M: 450 -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                 [*]-[^]-[ ]         |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
\-------------------------------------/
[H: 136 M: 450 -eblrg-]
e
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 136 M: 450 -eblrg-]
Your veins throb in agony.
e
[H: 116 M: 450 -eblrg-]
A cozy candle-lit lounge in the dormitory. (#560) (Building)
A small number of books are collected in a shelf in the lounge, most on crafts and sciences. Most of the furniture is singular in nature, as the room is intended for quiet meditation and relaxation. Windows provide light during the day, with soft candle lighting into the dark hours. Some artwork by local craftsmen adorns the walls - suits of armor, weapons, strange forged items, paintings, and others.
A Tinker girl in maid clothing bustles about nearby.
There is an exit to the west.
[H: 116 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
Dehydration strikes you as the thick toxin slowing your muscles is thinned by your body.
Your body fights to purge the toxin disrupting your coordination.
[H: 116 M: 450 -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 221 M: 450 -eblrg-]
Your veins throb in agony.
[H: 201 M: 450 -eblrg-]
Your body gains full mobility again, purging the thick toxin.
[H: 201 M: 450 -eblrg-]
Your veins throb in agony.
[H: 181 M: 450 -eblrg-]
w
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 181 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 181 M: 450 -eblrg-]
u
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 181 M: 450 -eblrg-]
n
The foreman's office. (#562) (Building)
The foreman's office is simple like most of the village. A secretary's desk sits near the door, with a larger one for the foreman himself at the back wall. A suit of armor and pair of weapons rest on a rack nearby, meticulously cared for. Shelves full of files and bookkeeping records cover most of the walls.
This is a capture point.
An Oceansinger secretary sits behind a desk quietly.
There is an exit to the south.
[H: 181 M: 450 -eblrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 181 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 181 M: 450 -eblrg-]
hamstring dra
You tear Drakas's legs with a silver cutlass, injuring the muscles.
[H: 181 M: 450 -elrg-]
Your veins throb in agony.
[H: 161 M: 450 -elrg-]
You can drink another healing elixir.
[H: 161 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 161 M: 450 -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 161 M: 450 -elrg-]
Elvarlyn swiftly cuts into Drakas with a dagger protruding from flesh.
[H: 161 M: 450 -elrg-]
Drakas swiftly cuts into Elvarlyn with a steel dagger.
[H: 161 M: 450 -elrg-]
You have regained balance.
[H: 161 M: 450 -eblrg-]
wound dra
Your eyes catch a wound on Drakas, and quickly you thrust a silver cutlass into it.
[H: 161 M: 450 (Wound) -elrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 161 M: 450 (Wound) -elrg-]
Your veins throb in agony.
[H: 141 M: 450 (Wound) -elrg-]
Elvarlyn drinks from a crystal flask.
elixir body
Elvarlyn's darkened veins writhe as the toxin is forced from them.
[H: 141 M: 450 (Wound) -elrg-]
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
Your veins spasm and twitch as the black toxin is slowly forced from them.
Your body fights to purge the toxin disrupting your coordination.
[H: 141 M: 450 (Wound) -elrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 246 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 246 M: 450 (Wound) -eblrg-]
Elvarlyn skillfully strikes Drakas with a dagger protruding from flesh wreathed in flames.
[H: 246 M: 450 (Wound) -eblrg-]
Drakas drinks from a crystal flask.
The severed muscles in Drakas's legs begin to knit together again.
[H: 246 M: 450 (Wound) -eblrg-]
Elvarlyn skillfully strikes Drakas with a dagger protruding from flesh wreathed in flames.
[H: 246 M: 450 (Wound) -eblrg-]
Elvarlyn's veins return to their natural color, toxins leaving them.
[H: 246 M: 450 (Wound) -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 246 M: 450 (Wound) -eblrg-]
Your veins throb in agony.
[H: 240 M: 450 (Wound) -eblrg-]
Drakas drinks from a crystal flask.
[H: 240 M: 450 (Wound) -eblrg-]
throat dra
You slash a vicious gash in Drakas's throat with a silver cutlass.
[H: 240 M: 450 (Wound) -elrg-]
The ache in your veins fades as the agonizing toxin leaves them.
[H: 240 M: 450 (Wound) -elrg-]
Elvarlyn skillfully strikes Drakas with a dagger protruding from flesh wreathed in flames.
[H: 240 M: 450 (Wound) -elrg-]
You have regained balance.
[H: 240 M: 450 (Wound) -eblrg-]
Elvarlyn skillfully strikes Drakas with a dagger protruding from flesh wreathed in flames.
[H: 240 M: 450 (Wound) -eblrg-]
traumatize dra
Elvarlyn shifts his footing to better absorb attacks.
[H: 240 M: 450 (Wound) -eblrg-]
Drakas swiftly cuts into you with a steel dagger.
The poison on Drakas's blade disrupts your coordination.
[H: 226 M: 450 (Wound) -eblrg-]
You attack Drakas viciously with a silver cutlass and inflict a grievous wound.
You strike a deep wound to impair the healing processes of Drakas's body.
Drakas swiftly cuts into you with a steel dagger.
Drakas strikes a spot on your body unprotected by armor.
The poison on Drakas's blade disrupts your coordination.
[H: 212 M: 450 -elrg-]
You can drink another curative elixir.
[H: 212 M: 450 -elrg-]
Elvarlyn drinks from a crystal flask.
Elvarlyn begins to sweat heavily, a yellowish toxin beginning to leave his body.
[H: 212 M: 450 -elrg-]
You have regained balance.
[H: 212 M: 450 -eblrg-]
elixir body
elixir health
You take a drink from the elixir and feel it cure the afflictions of the body.
You begin to sweat heavily, the toxin disrupting your muscle coordination leaving your body.
[H: 212 M: 450 -eblrg-]
You can not drink another healing elixir so quickly.
[H: 212 M: 450 -eblrg-]
Elvarlyn recovers full coordination as the toxins purge from him.
[H: 212 M: 450 -eblrg-]
Elvarlyn skillfully strikes Drakas with a dagger protruding from flesh wreathed in flames.
Drakas collapses to the ground. Dead.
[H: 212 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 212 M: 450 -eblrg-]
Elvarlyn shifts his footing to better absorb attacks.
[H: 212 M: 450 -eblrg-]
Your muscles regain their full coordination as you purge the last of the toxin.
[H: 212 M: 450 -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 212 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 212 M: 450 -eblrg-]
say Damn, they are deadly
You say, "Damn, they are deadly."
[H: 212 M: 450 -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 212 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
elixir health
[H: 212 M: 450 -eblrg-]
You take a drink from the elixir and feel it heal your wounds.
[H: 317 M: 450 -eblrg-]
Elvarlyn drinks from a crystal flask.
[H: 317 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 317 M: 450 -eblrg-]
You help to capture the Village of Gripham for the Accord of Teladir
[H: 317 M: 450 -eblrg-]
say I'll take west
You say, "I'll take west."
[H: 317 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 317 M: 450 -eblrg-]
(AdminCity) Kamyr says, "Is it over yet?"
[H: 317 M: 450 -eblrg-]
s
A hallway above the stairs. (#561) (Building)
A purely functional hallway with little decoration, the hallway branches out to the west, east and north. Signs above the doors read "West Dormitory", "East Dormitory", and "Foreman's Office", respectively.
There is an exit to the north, east, west and the down.
[H: 317 M: 450 -eblrg-]
d
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 317 M: 450 -eblrg-]
s
There is no exit in that direction.
[H: 317 M: 450 -eblrg-]
w
A large wooden mess hall. (#559) (Building)
Several long tables with bench seating fill up this mess hall. Occasionally populated at off hours, it fills to the brim at meal time. As meals are served during the day there is no lighting in the hall, but windows to let in natural light.
There is an exit to the east.
[H: 317 M: 450 -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                 [*]-[^]-[ ]         |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
\-------------------------------------/
[H: 317 M: 450 -eblrg-]
e
Main lobby of a miner's dormitory. (#545) (Building)
The lobby is decorated with much upholstery and less raucous forms of entertainment than the tavern. Some painting and cheap carpeting adorns the room, lit by the small oil lanterns loved by the miners. Doorways lead out of the lobby to the east and west, and a set of stairs leads upwards to the second floor.
There is an exit to the east, west, up and the out.
[H: 317 M: 450 -eblrg-]
d
There is no exit in that direction.
[H: 317 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "Almost."
[H: 317 M: 450 -eblrg-]
out
Outside of a large dormitory. (#417) (868, 480) (Urban)
A large wooden structure hovers over the bank of the lake and makes it mark as the biggest building in the small village. Made of the same dark wood from the canyon as the rest of the buildings, the multi-story building shows a surprising skill in carpentry from the miners of Gripham. The sound of voices and the smell of food emanate from it at almost all hours.
There is an exit to the northwest, north, northeast, east, southeast, south, southwest, west and the in.
[H: 317 M: 450 -eblrg-]
war
====================== Gripham Village =====================
=                        98% Teladir                       =
============================================================
[H: 317 M: 450 -eblrg-]
map
/-------------------------------------\
|                                     |
|                                     |
|                                     |
|                                     |
|                                     |
|                 [i]                 |
|                / | \                |
|             [ ]-[ ]-[ ]             |
|              | X | X |              |
|             [ ]-[*]-[i]             |
|            / | X | X | \            |
|         [i]-[i]-[i]-[i]-[i]         |
|            \ | / | \ | /            |
|             [^] [ ] [ ] [ ]-[ ]     |
|                  |     / | \ |      |
|         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]     |
|          | X | X | X | X | X | \    |
|         [i]-[ ]-[ ]-[ ]-[ ]-[ ]-[i] |
|        / | X | X | X | X | X | X | \|
\-------------------------------------/
[H: 317 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "2% more."
[H: 317 M: 450 -eblrg-]
w
A calm, grassy field beside a lake. (#418) (867, 480) (Plains)
One or two large shady trees play on this large field, the rich green carpet of grass broken by blues and yellows of the local flowers. The plant life runs all the way to the water's edge, this beach lacking sand. The water laps at the rocks lined up and separating the body of water from the village itself.
There is an exit to the north, northeast, east, southeast, south and the southwest.
sw
[H: 317 M: 450 -eblrg-]
By the village's western mine. (#420) (866, 481) (Urban)
A natural indention in the canyon provided for an excellent spot to mine deep into the rock with less risk. Still sparing no precaution, the mine has been reinforced with wooden support beams. Various tools and equipment lay in a supply shed beside the tunnel, and various carts rest to the side when not in use.
This is a capture point.
There is an exit to the northeast, east, southeast and the in.
[H: 317 M: 450 -eblrg-]
(AdminCity) You say, "It'll be over before you can rez again."
[H: 317 M: 450 -eblrg-]
(AdminCity) Kamyr says, "I am so upset."
[H: 317 M: 450 -eblrg-]
(AdminCity) Elvarlyn says, "You got stuck with the guy manualing, it's harder."
[H: 317 M: 450 -eblrg-]
elixir health
You take a drink from the elixir and feel it heal your wounds.
[H: 422 M: 450 -eblrg-]
elixir body
You take a drink from the elixir and feel it cure the afflictions of the body.
[H: 422 M: 450 -eblrg-]
You can drink another curative elixir.
[H: 422 M: 450 -eblrg-]
Gripham has been captured by the forces of Teladir!
[H: 422 M: 450 -eblrg-]
(AdminCity) Drakas says, "I blame myself... I shall perform ritual suicide upon resurrection."
[H: 422 M: 450 -eblrg-]
You can drink another healing elixir.
[H: 422 M: 450 -eblrg-]
(Teladir) Elvarlyn says, "Huzzuh!"
[H: 422 M: 450 -eblrg-]
(AdminCity) You say, "It wasn't manualing so much as lack of experience. It was his first real fight. I manualed the whole time too."
[H: 422 M: 450 -eblrg-]
(Teladir) You say, "Victory is ours."
[H: 422 M: 450 -eblrg-]
(AdminCity) Drakas says, "New class, new game, new client."
[H: 422 M: 450 -eblrg-]
(AdminCity) You say, "Yeah, a lot of new stuff at once. You had a definite handicap. But you still did good."
[H: 422 M: 450 -eblrg-]
(AdminCity) You say, "A lot of those fights were closer than I would have liked."
[H: 422 M: 450 -eblrg-]