Ivellios vs Enteri

+2With 2 votes
As seen by Ivellios. Posted under Imperian as a Combat log.

Enteri complained over the market channel after losing in the Coliseum to Kliko over Kliko's use of the retard vibe. Ivellios, among others, but Ivellios told him to basically suck it up and learn something instead of complaining. He then took his niece to do some hunting and harvesting while waiting for Enteri to come for him, Enteri did and this is what happened.

Submitted 22 Mar 2010. 1040 views in total, 0.2 per day.
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Comment #1 by notnoworforever@xxx at 22 March 2010.

Well done - killing a wytch is something to be happy about.

I have trouble with Enteri because he simply uses cripple/mangle/tickle (halting any and all offense) to gather will before doing all he can to obliterate - and sooner or later my arrow I have to fire from beyond the stonewall I've been forced to tumble through will miss.

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Comment #2 by dgroz093@xxx at 22 March 2010.

1. Well done.
2. You're still looping salves. In this case, to your legs. If you can't fix it yourself, get someone to fix it for you or you'll never get the most out of your toon.
3. Sadie, the only counter to slow-build Wytchen of the sort you're describing is Vivisection. Set up his limbs with axes, then finish with sabres. Against someone of Enteri's... quality, you can probably get away with just a double break + double cripple, possibly re-applying the cripples.


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Comment #3 by falcon32252003@xxx (author) at 22 March 2010.

To dgroz093 thanks, Wytchen aren't so bad for me, I don't have to worry about parrying so I don't have quite as hard of a time. And I noticed the mending loop when looking over this log. To fix the mending looping, would it be something as simple as changing it to, "apply mending to leg" instead of "apply mending to legs" in the date file? Because what I think, which might be totally wrong, is that it is apply mending as if I have two broken legs, so it applies it once, which heals my one broken leg and then again to heal the other leg, but since that leg is broken, it is wasted. Is that correct or is it something much more complicated then that?

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Comment #4 by dgroz093@xxx at 22 March 2010.

No, changing "legs" to "leg" wouldn't change anything.

In this case however, it appears that you've got some part of:
"A nearly perfect sketch of a wailing banshee focuses his gaze upon Enteri. He
suddenly screams in a high pitched voice causing a sonic wave to slam into him,
shattering a limb."

Triggered to make your system think that your leg is broken. You're going to have to find that trigger and change it, or just delete it outright.

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Comment #5 by falcon32252003@xxx (author) at 22 March 2010.

Well so much for an easy fix. I'll have to go through the data file once I get home to work. And about the sketch, I'm pretty sure it really did break my leg. I'm pretty sure it has a room attack that hits everyone in the room with a broken leg. Have to test it out in the arena, if not, I'll have to do what you suggested when I can. Thanks for the advice.

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Comment #6 by dgroz093@xxx at 23 March 2010.

Re: Sketch

You are incorrect. To my knowledge no sketch has an AoE attack. Even if some AoE sketches exist, this is not one of them. This snippet proves it:

A nearly perfect sketch of a wailing banshee focuses his gaze upon Enteri. He
suddenly screams in a high pitched voice causing a sonic wave to slam into him,
shattering a limb.
[Limb damage:]
[Left Arm: 0 Right Arm: 0 Head: 0]
[Left Leg: 1 Right Leg: 0 Torso: 0]
303/303h 437/437m 334e 2066w 45x bpp> t> bd>> (apply mending to legs)
Alvetta rubs some salve on her legs.
303/303h 437/437m 335e 2066w 45x bpp> st> bd>>
You quickly rub some salve on your legs.
You messily spread the salve over your body, to no effect. (mending)

As you can see, immediately following the Banshee hit, both your system and Alvetta's flagged a crippled leg and you both applied mending, the salve being wasted because you weren't actually afflicted. The language of the attack itself should tell you that it is Enteri that is being afflicted: "... a sonic wave to slam into HIM, shattering a limb."


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Comment #7 by falcon32252003@xxx (author) at 23 March 2010.

Found it, "shattering a limb." is what causes it. Unknown leg damage it is under, so just that triggers mending. Deleted it so that part is fixed, now to fix the looping.

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Comment #8 by dgroz093@xxx at 23 March 2010.

I thought that might be the case :), well done on the fix.

If you're looking for ideas on how to fix the looping (there are a couple of ways to go about it), let me know.

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Comment #9 by falcon32252003@xxx (author) at 23 March 2010.

That would be awesome dgroz093, I went through the data lines but I am a total novice to scripting so I don't know what goes wrong. Besides looping mending, this also happens,

Flipping his large shield sideways, an ogre watchman spins it towards you. (mending)
[Afflictions:]
[Afflicted by: [mending] Cure: [mending] (`1)]
247/303h 306/437m 1415e 2029w 56x bpp> bd> -56>> (apply mending)
You quickly rub some salve on your skin.
Your right arm becomes functional as the bones quickly mend.
247/303h 306/437m 1415e 2029w 56x bpp> s> bd>> (touch tree)
You touch the tree of life tattoo.
[Removing afflictions: mending.]

It thinks mending is an affliction when there is a single break, but it applies mending twice and I have tree balance. If you could help me at all, that would be awesome.

And about the area of effect sketch, I'm not sure how current it is since the scroll I read it in is old, but I have been told a cave troll has one. Haven't tested it myself so I don't know for sure.

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Comment #10 by falcon32252003@xxx (author) at 23 March 2010.

And the banshee does have a room attack, this was from the beginning of the fight,

303/303h 433/437m 244e 2067w 45x bpp> t> bd>>
A nearly perfect sketch of a wailing banshee holds his arms out before parting
them, his body flaring wildly as he releases a psionic blast into the room
causing you to drop to your knees and clutch your head in pain.
236/303h 433/437m> (drink health)

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Comment #11 by tonykunz@xxx at 23 March 2010.

Good fight