Thyrnor vs. Axella

0With 0 votes
As seen by Thyrnor. Posted under Achaea as a Combat log.

Should've bought a caloric first.

Submitted 10 Nov 2011. 1362 views in total, 0.3 per day.
Upon the gold speckled roof of the Pantheon.
You see exits leading northeast, southeast, and west.
You accept Axella's challenge, and enter the portal, ready to do battle.
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You conceal yourself using all the guile you possess.
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You have recovered balance on all limbs.
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Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Restful grotto
Thyrnor              Upon the gold speckled roof of the Pantheon
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Dotted clouds overlooking a city.
You see exits leading east and southwest.
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Breathtaking view from the clouds of Cyrene.
You see exits leading northeast and west.
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Now now, don't be so hasty!
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Graceful clouds overlooking Cyrene.
You see exits leading east and northwest.
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Mountainside descending onto clouds.
You see exits leading southeast and southwest.
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Shale ledge.
You see exits leading northeast, west, and down.
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Rocky path.
You see exits leading southeast and up.
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Rocky path.
You see exits leading northwest and down.
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Rocky path.
You see exits leading southeast and up.
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Rocky path.
You see exits leading southeast and northwest.
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Entrance to a forest.
You see exits leading south, southwest, and northwest.
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Forest off the path.
You see exits leading north, south, and northwest.
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Beautiful garden.
A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground.
You see exits leading north and west.
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I don't quite catch your drift.
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You grab hold of a nearby branch and swing nimbly up into the treetops.
In the trees above Beautiful garden.
You see exits leading north and west.
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You have recovered balance on all limbs.
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Syntax: CRAFT NOOSE
        NOOSE <adventurer>

While you are in the trees you can craft a noose from the vines hanging
everywhere. Then, if there is a sole victim below you, you can NOOSE
<adventurer>. This is a long process as you have to move with utter silence. If
anyone else enters the location, your attempt will be ruined.
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You cut a tough piece of vine from overhead and efficiently knot it into a firm
noose.
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You have recovered balance on all limbs.
2261h, 3011m, 10195e, 12590w ex-
You cut a tough piece of vine from overhead and efficiently knot it into a firm
noose.
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You have recovered balance on all limbs.
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You are wielding a buckler in your left hand and an iron-tipped whip in your
right hand.
You are holding:
an orb sigil, a shimmering orb, 3 oaken vials, an oaken vial, an applewood vial,
a small pinewood vial, 2 bottles of rum, an ornate bottle of gilded crystal,
peppered goat kebab, 2 vine nooses.
You are wearing:
a humble wanderer's worn sandals, flowing purple robes, a sailor's kitbag, a
canvas backpack, a pocketbelt, a suit of scale mail, a pair of black
dragon-leather trousers.
You have 12 types of items in the Rift.
You have 23 items and no gold.
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You cease wielding a buckler in your left hand.
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You begin to wield a vine noose in your left hand.
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Your trained eyes make use of your vantage point to scan the forest floor below.
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Your trained eyes make use of your vantage point to scan the forest floor below.
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Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Restful grotto
Thyrnor              Beautiful garden
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In the trees above Forest off the path.
You see exits leading east, west, and northwest.
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In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
2261h, 3011m, 10201e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10199e, 12590w ex-
In the trees above Dense forest off the path.
You see exits leading north, northeast, and south.
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In the trees above Dense forest near a waterfall.
You see exits leading southeast and south.
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You have gained the following Subterfuge abilities:
Rattle              Knowledge of the coded Serpent Lord tongue.
Hide                Conceal yourself from view.
Scales              Coat yourself in protective, serpentine scales.
Evade               Misleading your pursuer.
Shadow              Shadowing a target in order to track them.
Flay                Flay the anti-venom sileris coatings from your enemies.
Waiting             Awaiting a target to be shadowed.
Pacing              The ability to anticipate and keep pace with others.
Bask                Bathing in the hot sun.
Block               Obstructing departure with your body.
Swinging            Swinging up into the treetops.
Secret              Give someone an item without their knowledge.
Scan                Scanning the forest floor from the treetops.
Bowmanship          Use of the valued projectile weapon.
Seize               Grabbing unwary victims from the forest floor.
Shove               Sending a hapless victim crashing to the forest floor.
Garrote             Choke the life out of a target with your whip.
Noose               Covert and deadly assassination from the trees.
Aiming              Increase your accuracy in shooting.
[Type MORE if you wish to continue reading. (52% shown)]
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[File continued via MORE]
Listen              Detect action and conversations nearby.
Dispel              Rid your environment of illusions.
Lipread             The ability to understand what is said while deaf.
Eavesdrop           Listen even through closed doors.
Slit                Cut the throat of a helpless victim.
Wind                Further increase your accuracy through wind compensation.
Ghost               Give yourself a ghostly appearance.
Doublestab          Quickly administer two venoms to a target with your dirk.
Warp                Open and enter a dimensional wormhole.
Seek                Sense for dimensional wormholes.
Illusion            Create an illusion of your choosing.
Crossbows           A powerful projectile weapon.
Cloak               Hide your actions from others.
Dash                Sprint in a particular direction.
Lightwall           Create a palpable wall of light.
Resonance           Allow sounds to resonate through a distant wormhole.
Darkbows            Using the infamous darkbows of Hashan.
AB SUBTERFUGE <ability> for more information on an ability.
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This pack is large enough to hold a considerable amount of goods. Grey and
mottled brown, it has been skilfully woven to keep out the majority of water in
the rain. Pockets of all shapes and sizes hang off of it, ready to store any
number of things.
It has 90 months of usefulness left.
It weighs about 3 pounds and 0 ounce(s).
It bears the distinctive mark of Rurin, the Crafter (a denizen).
A canvas backpack is holding:
"darkbow42748"                          a darkbow
"dirk113264"                            a needle-pointed dirk
"quiver142906"                          a quiver
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You take a needle-pointed dirk from a canvas backpack.
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You take a quiver from a canvas backpack.
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You are now wearing a quiver.
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Crafted from supple leather and with a high degree of workmanship, you note
space for many an arrow inside this quiver. A long leather thong means that it
can be slung over the shoulder.
It has 43 months of usefulness left.
It weighs about 1 pounds and 14 ounce(s).
It bears the distinctive mark of Maltero, the fletcher (a denizen).
A quiver is holding:
   100 undyed arrows.
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You take a darkbow from a canvas backpack.
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You are now wearing a darkbow.
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You do not possess that ability.
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Syntax: SHOOT <adventurer> <direction>

The famed darkbows of Hashan are both expensive and powerful. Only slightly less
powerful than a crossbow, they are far more accurate.
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Once you have this ability, your accuracy with bowmanship will be increased.
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Syntax: AIM <adventurer> <direction>

Increase the accuracy of your shooting.
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Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Phosphorescent staircase
Thyrnor              Dense forest near a waterfall
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Your trained eyes make use of your vantage point to scan the forest floor below.
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You cannot wear a needle-pointed dirk.
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In the trees above Dense forest near a waterfall.
The lush green grass is at its thickest here, completely covering the dirt
beneath. Darkness pervades the area as the sunlight is completely obscured by
the thick canopy above, the only light coming from the sun's reflection off the
grounds nearby. In the distance a magnificent waterfall can be seen, beating
down fiercely upon the rocks below.
You see exits leading southeast and south.
2261h, 3011m, 10205e, 12590w ex-
You are wielding a vine noose in your left hand and an iron-tipped whip in your
right hand.
You are holding:
a buckler, an orb sigil, a shimmering orb, 3 oaken vials, an oaken vial, an
applewood vial, a small pinewood vial, 2 bottles of rum, an ornate bottle of
gilded crystal, peppered goat kebab, a vine noose, a needle-pointed dirk.
You are wearing:
a humble wanderer's worn sandals, flowing purple robes, a sailor's kitbag, a
canvas backpack, a pocketbelt, a suit of scale mail, a pair of black
dragon-leather trousers, a quiver, a darkbow.
You have 12 types of items in the Rift.
You have 26 items and no gold.
2261h, 3011m, 10205e, 12590w ex-
You put a needle-pointed dirk into a canvas backpack.
2261h, 3011m, 10205e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
2261h, 3011m, 10195e, 12590w ex-
Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Pool at the base of a mighty waterfall
Thyrnor              Dense forest near a waterfall
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In the trees above Dense forest off the path.
You see exits leading north, northeast, and south.
2261h, 3011m, 10203e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10201e, 12590w ex-
In the trees above Pool at the base of a mighty waterfall.
You see exits leading northeast, west, and in.
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You have recovered equilibrium.
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Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Rapids along the Muurn
Thyrnor              Light path into a forest
2261h, 3011m, 10205e, 12590w ex-
Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Rapids along the Muurn
Thyrnor              Light path into a forest
2261h, 3011m, 10205e, 12590w ex-
Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Dense forest off the path
Thyrnor              Light path into a forest
2261h, 3011m, 10205e, 12590w ex-
In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
2261h, 3011m, 10203e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10201e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Axella at Dense forest near a waterfall.
2261h, 3011m, 10195e, 12590w ex-
In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
2261h, 3011m, 10193e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10191e, 12590w ex-
In the trees above Dense forest off the path.
You see exits leading north, northeast, and south.
2261h, 3011m, 10189e, 12590w ex-
In the trees above Dense forest near a waterfall.
You see exits leading southeast and south.
2261h, 3011m, 10197e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Axella at Dense forest near a waterfall.
2261h, 3011m, 10187e, 12590w ex-
You check the strength of your noose and prepare yourself for a hanging.
2261h, 3011m, 10177e, 12590w e-
You take a glimpse at Axella through the trees and shift around so that you are
concealed from sight.
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You have recovered balance on all limbs.
2261h, 3011m, 10187e, 12590w ex-
You reach for a sturdy vine and begin to silently lower yourself down through
the trees.
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Your victim seems to have gotten away.
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You change your mind and abort the hanging.
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You must regain balance first.
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You have recovered balance on all limbs.
2261h, 3011m, 10205e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Axella at Continuing along a path.
2261h, 3011m, 10195e, 12590w ex-
In the trees above Dense forest off the path.
You see exits leading north, northeast, and south.
2261h, 3011m, 10193e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10201e, 12590w ex-
In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
2261h, 3011m, 10199e, 12590w ex-
In the trees above A bend in the path.
You see exits leading northeast and southwest.
2261h, 3011m, 10197e, 12590w ex-
In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
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You detect nothing here by that name.
2261h, 3011m, 10175e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Axella at Forest off the path.
2261h, 3011m, 10175e, 12590w ex-
In the trees above Forest off the path.
You see exits leading east, west, and northwest.
2261h, 3011m, 10173e, 12590w ex-
Ahh, I am truly sorry, but I do not see anyone by that name here.
2261h, 3011m, 10163e, 12590w ex-
In the trees above Beautiful garden.
You see exits leading north and west.
2261h, 3011m, 10161e, 12590w ex-
Your trained eyes make use of your vantage point to scan the forest floor below.
You make out the figure of Axella at Dense forest near a waterfall.
2261h, 3011m, 10151e, 12590w ex-
In the trees above Forest off the path.
You see exits leading east, west, and northwest.
2261h, 3011m, 10149e, 12590w ex-
In the trees above Continuing along a path.
You see exits leading northeast, east, and west.
2261h, 3011m, 10157e, 12590w ex-
In the trees above Light path into a forest.
You see exits leading north, east, and southwest.
2261h, 3011m, 10155e, 12590w ex-
In the trees above Dense forest off the path.
You see exits leading north, northeast, and south.
2261h, 3011m, 10153e, 12590w ex-
In the trees above Dense forest near a waterfall.
You see exits leading southeast and south.
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You check the strength of your noose and prepare yourself for a hanging.
2261h, 3011m, 10131e, 12590w e-
You take a glimpse at Axella through the trees and shift around so that you are
concealed from sight.
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You have recovered balance on all limbs.
2261h, 3011m, 10141e, 12590w ex-
You reach for a sturdy vine and begin to silently lower yourself down through
the trees.
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Gripping tightly with your legs, you push your body down through the foliage
until your head and upper torso are free.
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A lash of fire enters speedily and painfully scorches your flesh.
1812h, 3011m, 10151e, 12590w ex-
Dangling freely behind Axella now, you grip your noose in readiness.
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You begin to hold your breath as you inch the noose into position just over the
head of Axella.
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In a single fluid motion, you slip the noose over Axella's head and jerk it
upwards, lifting and throttling your victim.
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Axella wheezes and coughs as it becomes ever harder for her to draw breath.
1925h, 3011m, 10171e, 12590w ex-
A lash of fire enters speedily and painfully scorches your flesh.
You writhe in pain and drop your noose and victim.
Axella tumbles out of the trees above you with a surprised yell.
You wince as you hear Axella's left leg snap.
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You have recovered balance on all limbs.
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You take a drink from a small pinewood vial.
The elixir heals and soothes you.
1908h, 3011m, 10191e, 12590w ex-
Axella forms a lash of fire, and sends it to painfully scorch your flesh.
1459h, 3011m, 10191e, 12590w ex-
You may drink another health or mana elixir or tonic.
1459h, 3011m, 10201e, 12590w ex-
You are not fallen or kneeling.
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You bite into Axella harmlessly, seeing that you have no poison in your fangs.
1572h, 3011m, 10165e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
1572h, 3011m, 10165e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
1572h, 3011m, 10165e, 12590w e-
You have recovered balance on all limbs.
1572h, 3011m, 10165e, 12590w ex-
You are not fallen or kneeling.
1572h, 3011m, 10165e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
1572h, 3011m, 10125e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
1572h, 3011m, 10125e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
1572h, 3011m, 10135e, 12590w e-
You have recovered balance on all limbs.
1572h, 3011m, 10135e, 12590w ex-
You take a drink from a small pinewood vial.
The elixir heals and soothes you.
1986h, 3011m, 10135e, 12590w ex-
Axella raises a hand towards you and blasts you with cold, frigid air.
1986h, 3011m, 10135e, 12590w ex-
You are not fallen or kneeling.
2099h, 3011m, 10135e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
2099h, 3011m, 10095e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
2099h, 3011m, 10095e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
2099h, 3011m, 10105e, 12590w e-
You have recovered balance on all limbs.
You may drink another health or mana elixir or tonic.
2099h, 3011m, 10105e, 12590w ex-
You have a particularly intense shiver.
2099h, 3011m, 10105e, 12590w x-
You must regain equilibrium first.
2099h, 3011m, 10105e, 12590w x-
You must regain equilibrium first.
2099h, 3011m, 10105e, 12590w x-
You must somehow purge the venom from your blood before you may secrete another.
2099h, 3011m, 10105e, 12590w x-
You must regain equilibrium first.
2099h, 3011m, 10105e, 12590w x-
You must regain equilibrium first.
2099h, 3011m, 10105e, 12590w x-
You must somehow purge the venom from your blood before you may secrete another.
2099h, 3011m, 10105e, 12590w x-
You begin intense concentration to restore your equilibrium.
2099h, 3011m, 10115e, 12590w x-
You have recovered equilibrium.
2212h, 3011m, 10125e, 12590w ex-
You are not fallen or kneeling.
2212h, 3011m, 10125e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
2212h, 3011m, 10085e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
2212h, 3011m, 10085e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
2212h, 3011m, 10085e, 12590w e-
You have a particularly intense shiver.
2212h, 3011m, 10085e, 12590w -
You have recovered balance on all limbs.
2212h, 3011m, 10085e, 12590w x-
You must regain equilibrium first.
2212h, 3011m, 10095e, 12590w x-
You must regain equilibrium first.
2212h, 3011m, 10095e, 12590w x-
You must somehow purge the venom from your blood before you may secrete another.
2212h, 3011m, 10095e, 12590w x-
You begin intense concentration to restore your equilibrium.
2212h, 3011m, 10095e, 12590w x-
You have recovered equilibrium.
2212h, 3011m, 10105e, 12590w ex-
You are not fallen or kneeling.
2212h, 3011m, 10105e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
2212h, 3011m, 10065e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
2212h, 3011m, 10065e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
2212h, 3011m, 10065e, 12590w e-
You have recovered balance on all limbs.
2212h, 3011m, 10065e, 12590w ex-
You are not fallen or kneeling.
2261h, 3011m, 10075e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
2261h, 3011m, 10035e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
2261h, 3011m, 10035e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
2261h, 3011m, 10035e, 12590w e-
You must regain balance first.
2261h, 3011m, 10035e, 12590w e-
You must regain balance first.
2261h, 3011m, 10035e, 12590w e-
You must somehow purge the venom from your blood before you may secrete another.
2261h, 3011m, 10035e, 12590w e-
You have recovered balance on all limbs.
2261h, 3011m, 10035e, 12590w ex-
You are not fallen or kneeling.
2261h, 3011m, 10045e, 12590w ex-
You sink your fangs into Axella, injecting just the proper amount of epteth.
2261h, 3011m, 10005e, 12590w e-
You begin to concentrate, threading strands of your lifeblood into the poison,
epteth.
2261h, 3011m, 10005e, 12590w e-
You feel the power of the venom epteth flowing through your veins.
2261h, 3011m, 10005e, 12590w e-
You have recovered balance on all limbs.
2261h, 3011m, 10005e, 12590w ex-
You purge every drop of venom from your bloodstream.
2261h, 3011m, 10015e, 12590w ex-
You slip behind Axella and garrote her with your whip.
2261h, 3011m, 10003e, 12590w e-
You have recovered balance on all limbs.
2261h, 3011m, 10013e, 12590w ex-
You attempt to slip behind Axella, but she outmanoeuvres you.
2261h, 3011m, 10001e, 12590w e-
You have recovered balance on all limbs.
2261h, 3011m, 10011e, 12590w ex-
You slip behind Axella and garrote her with your whip.
2261h, 3011m, 9999e, 12590w e-
You have recovered balance on all limbs.
2261h, 3011m, 9999e, 12590w ex-
You slip behind Axella and garrote her with your whip.
Axella gives a last, feeble gasp as her windpipe is crushed.
You have slain Axella.
Defeated, Axella is cast out of the Arena.
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You have been victorious and leave the Arena in triumph!
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