Thyrnor vs. Axella 2

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As seen by Thyrnor. Posted under Achaea as a Combat log.

Had a Caloric this time, but didn't need it.

Submitted 10 Nov 2011. 1182 views in total, 0.26 per day.
Sharp curve in a rocky cavern.
You see exits leading north and west.
You accept Axella's challenge, and enter the portal, ready to do battle.
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A slick passage.
You see exits leading east and west.
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Tree covered slope.
You see a single exit leading down.
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You toss a sparkling cloud of dust over yourself and as it settles you shimmer
into invisibility.
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You must regain equilibrium first.
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You have recovered equilibrium.
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You project a net of light about yourself until your image becomes faded and
ghostly.
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You must regain equilibrium first.
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You have recovered equilibrium.
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You have the following defences:
Your actions are cloaked in secrecy.
Your skin is toughened.
You are resisting magical damage.
You are utilising your bodily control to make yourself more fit.
You are using your superior constitution to prevent nausea.
You have used great guile to conceal yourself.
You are lipreading to overcome deafness.
You are shimmering with a ghostly light.
You are feeling quite selfish.
Serpent-like scales protect your body.
You are regenerating willpower at an increased rate.
You are regenerating endurance at an increased rate.
You are protected by the power of a Thermal Spiritshield.
You are protected by the power of a Frost Spiritshield.
You are protected by the power of an Earth Spiritshield.
You have accepted a blessing for aid in times of need.
You are focusing on shrugging off the effects of venoms.
You are protected by 17 defences.
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You are recovering equilibrium and cannot move yet.
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You have recovered equilibrium.
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Rocky clearing overlooking a small river.
You see exits leading up and down.
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Fishermans trail.
You see exits leading southeast and up.
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There is no exit in that direction.
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Syntax: AIM <adventurer> <direction>

Increase the accuracy of your shooting.
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You have gained the following Subterfuge abilities:
Rattle              Knowledge of the coded Serpent Lord tongue.
Hide                Conceal yourself from view.
Scales              Coat yourself in protective, serpentine scales.
Evade               Misleading your pursuer.
Shadow              Shadowing a target in order to track them.
Flay                Flay the anti-venom sileris coatings from your enemies.
Waiting             Awaiting a target to be shadowed.
Pacing              The ability to anticipate and keep pace with others.
Bask                Bathing in the hot sun.
Block               Obstructing departure with your body.
Swinging            Swinging up into the treetops.
Secret              Give someone an item without their knowledge.
Scan                Scanning the forest floor from the treetops.
Bowmanship          Use of the valued projectile weapon.
Seize               Grabbing unwary victims from the forest floor.
Shove               Sending a hapless victim crashing to the forest floor.
Garrote             Choke the life out of a target with your whip.
Noose               Covert and deadly assassination from the trees.
Aiming              Increase your accuracy in shooting.
[Type MORE if you wish to continue reading. (52% shown)]
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[File continued via MORE]
Listen              Detect action and conversations nearby.
Dispel              Rid your environment of illusions.
Lipread             The ability to understand what is said while deaf.
Eavesdrop           Listen even through closed doors.
Slit                Cut the throat of a helpless victim.
Wind                Further increase your accuracy through wind compensation.
Ghost               Give yourself a ghostly appearance.
Doublestab          Quickly administer two venoms to a target with your dirk.
Warp                Open and enter a dimensional wormhole.
Seek                Sense for dimensional wormholes.
Illusion            Create an illusion of your choosing.
Crossbows           A powerful projectile weapon.
Cloak               Hide your actions from others.
Dash                Sprint in a particular direction.
Lightwall           Create a palpable wall of light.
Resonance           Allow sounds to resonate through a distant wormhole.
Darkbows            Using the infamous darkbows of Hashan.
AB SUBTERFUGE <ability> for more information on an ability.
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You begin to steadily swim southeast.
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Rapids along the Muurn.
You see exits leading east and northwest.
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Pool at the base of a mighty waterfall.
You see exits leading northeast, west, and in.
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Light path into a forest.
Axella, Initiate of Earth is here.
You see exits leading north, east, and southwest.
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Continuing along a path.
You see exits leading northeast, east, and west.
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Axella arrives from the west.
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Forest off the path.
You see exits leading east, west, and northwest.
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The challenge you issued to Axella has worn off.
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Beautiful garden.
A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground.
You see exits leading north and west.
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Axella arrives from the west.
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Axella leaves to the west.
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Forest off the path.
You see exits leading east, west, and northwest.
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Beautiful garden.
A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground.
You see exits leading north and west.
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You are not wielding a bow, Archer.
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You are already wearing that.
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You remove a darkbow.
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You are wielding an iron-tipped whip in your right hand.
You are holding:
a buckler, an orb sigil, a shimmering orb, 4 oaken vials, an oaken vial, an
applewood vial, a small pinewood vial, 2 bottles of rum, an ornate bottle of
gilded crystal, peppered goat kebab, a vine noose, a darkbow.
You are wearing:
a humble wanderer's worn sandals, flowing purple robes, a sailor's kitbag, a
canvas backpack, a pocketbelt, a suit of scale mail, a pair of black
dragon-leather trousers, a quiver.
You have 12 types of items in the Rift.
You have 25 items and no gold.
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You cease wielding an iron-tipped whip in your right hand.
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You start to wield a darkbow in your hands.
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You pull an arrow from your quiver and nock it to your bow.
Nothing can be seen here by that name.
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Current event: Duel
Player               Location
----------------------------------------------------------------------
Axella               Dense forest off the path
Thyrnor              Beautiful garden
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Forest off the path.
A nebulous water weird is here. Axella, Initiate of Earth is here.
You see exits leading east, west, and northwest.
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Axella leaves to the east.
A water weird glides out to the east.
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Continuing along a path.
You see exits leading northeast, east, and west.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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Axella arrives from the east.
A water weird glides in from the east.
Your aim is no longer fixed on Axella.
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Forest off the path.
You see exits leading east, west, and northwest.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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You must regain balance first.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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You take a drink from a small pinewood vial.
The elixir heals and soothes you.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw your darkbow back and let fly an arrow in the direction of Axella.
Your arrow sails harmlessly past Axella.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You must regain balance first.
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You have recovered balance on all limbs.
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You may drink another health or mana elixir or tonic.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You take a drink from a small pinewood vial.
The elixir heals and soothes you.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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You may drink another health or mana elixir or tonic.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You take a drink from a small pinewood vial.
The elixir heals and soothes you.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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A lash of fire comes speeding in from the west, to painfully scorch your flesh.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
Your aim is no longer fixed on Axella.
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You may drink another health or mana elixir or tonic.
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You take a drink from a small pinewood vial.
The elixir heals and soothes you.
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You have recovered balance on all limbs.
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You pull an arrow from your quiver and nock it to your bow.
You draw in a deep breath and begin to focus your aim on Axella.
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You feel confident that your aim is accurate.
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You draw your darkbow back and let fly an arrow in the direction of Axella.
Your aim augments the flight of your arrow.
Your arrow strikes true!
You have slain Axella.
Your aim is no longer fixed on Axella.
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You have been victorious and leave the Arena in triumph!
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